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ZacD
10-29-2008, 11:48 PM
http://i34.tinypic.com/vfxudg.jpg

http://i34.tinypic.com/27zzp1u.jpg

1899 tris

First low poly attempt

gsokol
10-30-2008, 12:07 AM
Can we see a wireframe?

ZacD
10-30-2008, 12:26 AM
http://i34.tinypic.com/nytk7a.jpg

Here you are.

Philaerius
10-30-2008, 02:11 AM
Nice Wireframe and model!

But you should work on the textures.

ZacD
10-30-2008, 02:12 AM
Thanks for the comment
its not textured yet, the first pic was concept art I did in flash :-P
I'm working on the UV's right now.

ZacD
10-30-2008, 03:00 AM
UPDATE:

Starting texturing, I need to redo parts of the UV map cause I got lazy

http://i35.tinypic.com/10p0irs.jpg

(512x512 textures, diffuse, spec, bump)

braveryd
10-30-2008, 04:55 AM
The model is looking pretty solid but I would so something about the texture. Perhaps a bit more wear and tear and something extra to make it feel like metal and wood.

Maybe this will be of some use to you.
http://www.game-artist.net/forums/spotlight-articles/42-tutorial-hard-surface-texture-painting.html

It's almost there so don't start relaxing just yet. :thumbsup:

ZacD
10-30-2008, 05:17 AM
http://i38.tinypic.com/p4v9w.jpg

Still working on it

gsokol
10-30-2008, 05:43 AM
The rust doesn't look too great. The contrast between the rusted and non-rusted parts is way too sharp. Try toning down the rust, and darken up the light areas just a bit. Looking good otherwise!

ZacD
10-30-2008, 06:21 AM
http://i34.tinypic.com/125hpc4.jpg

I'm going to add some darker spots on the wood around the metal and I think that's just about all I have left. (besides the trigger and sites I just realized I was missing)

heavyness
10-30-2008, 06:25 AM
The rust doesn't look too great. The contrast between the rusted and non-rusted parts is way too sharp. Try toning down the rust, and darken up the light areas just a bit. Looking good otherwise!

you should also think where rust would show up on something like that. it wouldn't show up where the gun is help a lot, but in areas where it's never touched or cleaned. concentrate on small areas where 2 pieces of metal overlap.

Kickflipkid687
10-30-2008, 03:24 PM
Where's the trigger..

ZacD
10-30-2008, 11:32 PM
http://i38.tinypic.com/2ez0aqb.jpg


Oops about the trigger, I think I'm going to call this just about done for now, but I want to try to put in some game engine now, I've never done it before but what do you guys suggest? its 2432 tris 512 diff spec and bump maps

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10-30-2008, 11:32 PM
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