View Full Version : look at, aim constraint

10-29-2008, 06:21 PM
Im trying to implement a new aim constraint in maya but based on quaternion interpolation.
Im looking for examples of any kind opengl, etc.
thank you,

10-30-2008, 05:41 PM
Can't say I know much about it myself but you did make me wonder and I found this (http://www.gamasutra.com/features/19980703/quaternions_01.htm). Don't know how much use that is to you.

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10-30-2008, 05:41 PM
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