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royterr
10-29-2008, 05:03 PM
i have a situation where i have a yellow light hitting a geometry with a mia_material.
the geometry is very saturated with the yellow color.
how can i desaturate the diffuse value of the material without touching my texture neither my light color?

*render layers is not an option, it has to be done in 1 pass.
* i tried using the maya correct nodes but they influence the diffuse value only before the light calculation, so it's alway yellowish.

royterr
10-30-2008, 04:57 PM
found the solution: light linking.

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