TimForbes
10-29-2008, 06:40 AM
Hi all,
Hopefully a simple question, how do I use multiple mental ray bump maps within a shader network and how can I build opacity into a mental ray shader network. Without using a shader such as the mia_material it seems like a difficult process to get opacity into an illumination shader???
Cheers,
Tim.
Hopefully a simple question, how do I use multiple mental ray bump maps within a shader network and how can I build opacity into a mental ray shader network. Without using a shader such as the mia_material it seems like a difficult process to get opacity into an illumination shader???
Cheers,
Tim.
