View Full Version : opacity/ multiple bump maps in mr shader networks??

10-29-2008, 05:40 AM
Hi all,
Hopefully a simple question, how do I use multiple mental ray bump maps within a shader network and how can I build opacity into a mental ray shader network. Without using a shader such as the mia_material it seems like a difficult process to get opacity into an illumination shader???

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10-29-2008, 05:40 AM
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