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max_5
06-11-2003, 09:52 PM
I'm creating a rendering of a room that is mainly lit with fluorescent lights and suddenly realized that I don't know how to make them properly. They are the type with a clear plastic covering over them (not naked bulbs). I use 3d max 5 and have Brazil.
Any help on making fluorescent bulbs is welcome.

Thanks

RoarK
06-12-2003, 07:34 PM
flouro lites (http://www.neilblevins.com/cg_education/metal_and_refs/metal_and_refs.htm)

this cud be of some help

max_5
06-12-2003, 11:51 PM
Thanks for the reply RoarK, that may be the best way to do it. I still wonder how I could do it with GI though.

Maven
06-13-2003, 12:37 PM
Make the tube for the light, with a material that is white with 100% self-illumination. and then exclude it from any lighting calcs., by right-clicking on it and going to properties-->adv. lighting.

Then use the photometric lights (linear free or target) and just set up the light the way you want it. And don't forget to turn on the radiosity plug-in.

And if you are not get the results that you want then you need to use the subdivision settings.

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