chiodo
10-28-2008, 08:38 PM
hey guys,
i'm trying to find a suitable method to rig a moustache for this cartoon character i'm
working on at the moment.
here's a shot of the face:
http://www.sonnenfall.de/cgtalk/misterHat1.jpg
what i've tried so far is A) an ik spline, driving the control vertices of the
curve (clusters) with a control and B) an expression driven joint chain of 14
joints, also driven by a control set. neither of which gave the functionality
i'm looking for. i've seen before, that people rig follow-through parts of the
body in such a way, that it interactively smoothly follows the body (dynamics?).
that's kinda what i'm aiming for. so. i'm open to any suggestion.
cheers.
i'm trying to find a suitable method to rig a moustache for this cartoon character i'm
working on at the moment.
here's a shot of the face:
http://www.sonnenfall.de/cgtalk/misterHat1.jpg
what i've tried so far is A) an ik spline, driving the control vertices of the
curve (clusters) with a control and B) an expression driven joint chain of 14
joints, also driven by a control set. neither of which gave the functionality
i'm looking for. i've seen before, that people rig follow-through parts of the
body in such a way, that it interactively smoothly follows the body (dynamics?).
that's kinda what i'm aiming for. so. i'm open to any suggestion.
cheers.
