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View Full Version : Moustache Rig - i.e.:follow head (Maya)


chiodo
10-28-2008, 09:38 PM
hey guys,

i'm trying to find a suitable method to rig a moustache for this cartoon character i'm
working on at the moment.
here's a shot of the face:
http://www.sonnenfall.de/cgtalk/misterHat1.jpg

what i've tried so far is A) an ik spline, driving the control vertices of the
curve (clusters) with a control and B) an expression driven joint chain of 14
joints, also driven by a control set. neither of which gave the functionality
i'm looking for. i've seen before, that people rig follow-through parts of the
body in such a way, that it interactively smoothly follows the body (dynamics?).
that's kinda what i'm aiming for. so. i'm open to any suggestion.

cheers.

rikkiknight
10-29-2008, 11:28 AM
Hey, well I guess theres a few ways you can approach this.

One way would be to go back down the ik spline setup: draw a curve and set it as a dynamic hair. Then select this as your curve when you setup your spline ik. This should get you some nice follow through and dynamic movement with a bit of tweaking.
Hope this helps?

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