Samo
10-28-2008, 11:38 AM
Apart from eye measuring :), is there a mathematical way to measure sampling noise produced by GI algorithms on renders?
I'm interesting in this subject because I wanted to find the funtion curve between noise and sampling in different GI algorithms (photons+FG, pathtracing and bidirectional pathtracing)
I'm interesting in this subject because I wanted to find the funtion curve between noise and sampling in different GI algorithms (photons+FG, pathtracing and bidirectional pathtracing)
