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enigma kahn
06-11-2003, 06:02 PM
i am trying to make an angel figure, but i can't figure out the best way to make wings.

im still a noob at c4d, so any help would be greatly appreciated

smoke
06-11-2003, 11:00 PM
I don't know if this will help at all, its a tutorial for Rhino but maybe you can transfer it to C4D...
http://market.renderosity.com/~rhino/darkworld/wing/Wing_Tutorial.htm

Caravaggio
06-11-2003, 11:58 PM
Personally...
I think I would actually box model the whole thing out, gradually tapering it down. You'll need a lot of horizontal divisions to form individual feathears towards the bottom and for it to curve inwards. I wouldn't put too many vertical divisions in, you'll probably need one or two towards the top to emulate the bulge of the bones/muscle in the finger/arm of the wing and a few towards the bottom to vary the length of the individual feathers. Just don't model each feather within the wing, feathers are thing enough when layered that I think that could all be bump maping unless you want to get *really* close. Unfortunately I'm not sure where you'd get a feather texture, anyone?

LucentDreams
06-12-2003, 10:43 AM
can't believe I forgot this when I saw you at the school yesterday, this should help a fair bit, as well do a search for fethers here on cgtalk, over the last year if not longer, there was a thread in the texture forums consiting of links to some really awesome feathers, and another one much more recent.

http://www.creativecow.net/articles/labelle_jannis/Flight_Tutorial/index.html

geoffr
06-12-2003, 10:46 AM
There was a tutorial on the cow about a bird in flight

http://www.creativecow.net/articles/labelle_jannis/Flight_Tutorial/index.html

Hope this helps

enigma kahn
06-15-2003, 07:47 PM
thanks for all your help, now all i need is a faster comp -_-() but all of this will definatly help

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