booboo4ever
06-11-2003, 04:55 PM
question about mirroring and exporting weight maps in maya.
first of all, none of it seems to function without uv mapping assigned (at least the export) - so i got that part.
when i mirror weights, and i have influence objects, like half of a body and a bicep muscle on each arm, the mirroring does not work correctly. when i mirror the weights, it assigns the mirrored weight to the first influence muscle. so now, when i flex the right arm, the bicep in the left bulges also. am i doing this wrong, or do influence objects just not mirror correctly?
was playing around with the export weights. this function does not work at all unless uv mapping is assigned, so i got that part finally. but, when i export weights, move a few vertices around on the mesh just a bit (as a test), and then import the weights, it does not work correctly. what ends up happening is that the weights come in very close to correct, but a very tiny weight of about .002 is assigned to every damn joint on top of whatever the original weights were. sometimes worse. so then i have to do a prune weights and re tweak things.
so basically, at this point i am fed up with both of these tools because they do not appear to work correctly. does anybody know of any trick or step that i might be missing, or will i just have to forget mirroring and exporting weights?
using maya 4.5 btw if that matters
thanks in advance for any help
first of all, none of it seems to function without uv mapping assigned (at least the export) - so i got that part.
when i mirror weights, and i have influence objects, like half of a body and a bicep muscle on each arm, the mirroring does not work correctly. when i mirror the weights, it assigns the mirrored weight to the first influence muscle. so now, when i flex the right arm, the bicep in the left bulges also. am i doing this wrong, or do influence objects just not mirror correctly?
was playing around with the export weights. this function does not work at all unless uv mapping is assigned, so i got that part finally. but, when i export weights, move a few vertices around on the mesh just a bit (as a test), and then import the weights, it does not work correctly. what ends up happening is that the weights come in very close to correct, but a very tiny weight of about .002 is assigned to every damn joint on top of whatever the original weights were. sometimes worse. so then i have to do a prune weights and re tweak things.
so basically, at this point i am fed up with both of these tools because they do not appear to work correctly. does anybody know of any trick or step that i might be missing, or will i just have to forget mirroring and exporting weights?
using maya 4.5 btw if that matters
thanks in advance for any help
