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youngblood97
06-11-2003, 03:25 PM
I am trying to create a flame on top a candle that flickers and casts shadows. I have tried a few techiques but can't get it to look even remotely real. If anyone can help I would really appreciate it. Thanks!! :curious:

youngblood97
06-11-2003, 03:27 PM
Oops sorry for the repeat i didn't think the other post went through cause I got a server busy error.

TheWraith
06-11-2003, 03:42 PM
yeah... that server busy thing pops up a lot... big community. anyways, i'm sure one of the mods will just delete it for ya. one of the best ways i've seen to create a small flame for a candle is by using a softbody cone to create turbulance and being clever with the ramp texture. check out this nice tutorial at gnomon: http://www.thegnomonworkshop.com/tutorials/candle/candle.html

Levitateme
06-11-2003, 05:19 PM
young, this applies to what your doign also. i would turn some translucence on, on your actual candle stick to get more realism. that dont help with the flame part, but i saw it done to some renders people did of candles. makes it look better i belive. tehre is also the fire particles you might try that? have them emit from your wick, or add some type of geometry that is non renderable, and have the particles emit from that. when i messed with the fire i always thought it looked good.

arangel
06-11-2003, 06:12 PM
Here´s a candle I modeled, lit and rendered in Maya and composited in After Effects.
The flame is a Particle Fire Effect with an added point light. The wax has a translucence of 0.7.

Rangel
www.mayazine.com.br

arangel
06-11-2003, 06:30 PM
Here´s one wireframe and a link for a animation.

http://www.maya3d.kit.net/imagens/rangel/protecao.gif (GIF, 400k)
http://www.mayazine.kit.net/temp/vela.avi (High Res. DivX, 1.7 MB)

Rangel

youngblood97
06-11-2003, 07:53 PM
Great thank you all very much for the help I will try this stuff tonight

:wavey:

tomb
06-12-2003, 12:27 AM
I suggest using geometry for the flame and just keyframe the animation with deformers. Also check out the translucence script on www.pixho.com . The translucence will also react to light so you can keyframe the movement of the light.

Here is my EG using the translucence script:

phyma
06-12-2003, 02:22 AM
model the shape of fire as tomb said,i think the fire
is so solid but doesnt look like real fire,and the animation is
hard to control.maybe softbody is better

Levitateme
06-12-2003, 04:26 AM
say, you know what we use for fire? image maps, you could do that have a alpha channel if its animated well...more work . but if its just a sinlge image, well i belive image map would work for you.

Andrei2k
02-10-2004, 05:12 AM
I tried doing this tutorial here:

http://www.thegnomonworkshop.com/tutorials/candle/candle.html

and once I get to this paragraph (below) everything falls apart....can anyone help more specifically to setting up this shader network?I'm so confused. Thank You.


------------"Above we have created a Set Driven Key relationship where the Facing Ratio is the driver and the transparency R,G & B are the driven. This way, we can use curves in the graph editor to control how the falloff is achieved. The trick to getting this to work is that once you have loaded the driver and the driven into the Set Driven Key (SDK) window, and have keyed them to create the relationship curves, you will not be able to set a second key. This is because you can not manually modify the driver (facing ratio). Therefore, you end up with 3 curves in the graph editor when you select the material node, but each curve (R,G,B) will only have one keyframe at 0,0. At this point you will need to manually add keys to each curve so that each curve has at least two keyframes... one at 0,0 and one at 1,1. Once you have this figured out, you will want to turn on weighted tangents, unlock the tangent weights of the keyframes, and modify the tangents to control your transparency falloff based on the facing ratio driver. This will allow you to achieve results such as surface 'D' above."-----------------

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