phix314
10-25-2008, 11:25 PM
So.
*sigh*
I have the scene set up with some area lights (not visible), and some fill cards with square ramps, the high values between 1.4 to 2.6 on a surface shader. Lights take care of the lighting, cards take care of reflections and add a bit of boost with the FG.
I'm getting some pretty annoying errors, one of em I can't figure out, the other one I know what it is, don't know how to make it go away.
2 render layers.
One with everything, one with occlusion. I'm rendering out to 4x16 32bit OpenEXR, and I downloaded the DL3 (or whatever) black spot camera lens shader, haven't tried it though. These take about an hour/3 frames.
The other error, is my lights and background sphere go poof.
*sigh*
I have the scene set up with some area lights (not visible), and some fill cards with square ramps, the high values between 1.4 to 2.6 on a surface shader. Lights take care of the lighting, cards take care of reflections and add a bit of boost with the FG.
I'm getting some pretty annoying errors, one of em I can't figure out, the other one I know what it is, don't know how to make it go away.
2 render layers.
One with everything, one with occlusion. I'm rendering out to 4x16 32bit OpenEXR, and I downloaded the DL3 (or whatever) black spot camera lens shader, haven't tried it though. These take about an hour/3 frames.
The other error, is my lights and background sphere go poof.
