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View Full Version : Advanced "Out-of-the-Box" Modelling


Stellios
10-24-2008, 11:13 PM
Not sure how advanced this really is, but here goes...

I am modelling a bunch of grapes http://upload.wikimedia.org/wikipedia/commons/6/6b/Grapes.jpg

They seem to hang in what can loosely be described as a spiral pattern, the grapes fit into each others cracks to form this pattern from my observation.

Ive discussed this with people I know and there were a few suggestions made:

Using an array
Using Mel script to set up the vine branching
Using particles

I myself have little experience with this kind of strategy, so i thought i would learn something new(rather than model out everything separately, and place them one at a time :S).

This may be extraneous information but:

I plan on using Vray to render, using SSS materials.

I can model in both 3DSMax or Maya, so any ideas in either software would be a lifesaver.

Other great examples of this "spiral pattern" that I am going for:

http://www.brimstonehillwine.com/Black%20Grapes.jpg

http://www.closdulaccommunity.org/images/Pic_Wine_Grapes.jpg

musashidan
10-27-2008, 09:32 AM
In Max you could draw 2d splines to simulate the "branchs" and main stem of the bunch of grapes.then use the spacing tool to populate the bunch with pre made grape meshes.
then various parametric modifiers(bend,noise,taper,etc) could be used to achieve further variations.add an edit poly and soft-select groups of verts/edges for further organic tweaks.

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10-27-2008, 09:32 AM
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