View Full Version : Shader Library Texture paths

10-24-2008, 06:49 PM
So I've got the shader library all installed and the tab is in the hypershade. However, when I right click and import a shader from the library tab into the hypershade the textures all have relative paths and the scene looks for them in the project textures directory instead of the shader library textures directory. Is there another environment variable I have to add to make them drag and drop or does one have to manually map the textures to the absolute shader library path?


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10-24-2008, 06:49 PM
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