aphexx
10-24-2008, 02:26 PM
http://features.cgsociety.org/newgallerycrits/g69/73269/73269_1224858368_medium.jpg (http://features.cgsociety.org/newgallerycrits/g69/73269/73269_1224858368_large.jpg)
Title: Four Blades
Name: sascha henrichs
Country: Germany
Software: 3ds max, BodyPaint, mental ray, Photoshop
Hi, i want to show these pieces of blades, i made for lectures in the Games Academy/Germany.
They were done while teaching a basic 3dsmax modeling class. Since i teach 3dsmax mostly step by step, i have the great opportunity, to realize some cool models in front of the class, which then i do not have to do in my freetime :)
The textures are very basic and mostly show the very reference picture, just a little bit color corrected and a bit painted. i could have done more on them, but i have now other projects. So they are final.
The references were taken from the net, mostly from Sword shops, but unfortunately i do not have the real sources anymore.
The polycount is about 600-1000 triangles.
And mostly a diffuse and spec and normalmap applied.
The normalmap was only done in photoshop.
I made a renderenvironment for the objects, so that i could present them in a better way.
Used Mental Ray in 3dsmax for this.
i hope you like them
Title: Four Blades
Name: sascha henrichs
Country: Germany
Software: 3ds max, BodyPaint, mental ray, Photoshop
Hi, i want to show these pieces of blades, i made for lectures in the Games Academy/Germany.
They were done while teaching a basic 3dsmax modeling class. Since i teach 3dsmax mostly step by step, i have the great opportunity, to realize some cool models in front of the class, which then i do not have to do in my freetime :)
The textures are very basic and mostly show the very reference picture, just a little bit color corrected and a bit painted. i could have done more on them, but i have now other projects. So they are final.
The references were taken from the net, mostly from Sword shops, but unfortunately i do not have the real sources anymore.
The polycount is about 600-1000 triangles.
And mostly a diffuse and spec and normalmap applied.
The normalmap was only done in photoshop.
I made a renderenvironment for the objects, so that i could present them in a better way.
Used Mental Ray in 3dsmax for this.
i hope you like them
