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View Full Version : Glock 17 and HK MP5KA4 weapons


AnavelGato
06-11-2003, 07:38 AM
I got inspired by a bunch of awesome weapons that somebody posted here a couple of weeks ago that I decided to make some of my own.

Here my Glock 17 and the Heckler & Koch MP5KA4...

http://www.xs4all.nl/~tetsuo/images/glock%203.jpg

wireframe render -> http://www.xs4all.nl/~tetsuo/images/glock%201.jpg

http://www.xs4all.nl/~tetsuo/images/HKMP5KA4%202.jpg

wireframe render -> http://www.xs4all.nl/~tetsuo/images/HKMP5KA4%201.jpg

The poly count for the Glock is 617 and for the MP5KA4 it is 1168.

Please comment!

Beroc-LOD
06-11-2003, 01:11 PM
And you expected a bad reply? Awesome work, very clean details... Actually, I am not too happy with the bullets, but most games don't use those.

Nahaz
06-12-2003, 05:40 AM
Nice work

eMPeck
06-12-2003, 05:50 AM
Hi! That's great guns, I'm currently modeling machine gun for sf fpp game, and Your work is be great reference ;) Great, detailed textures. But on the wireframe there is too many intersections (especially on MP5KA4), and I think that's bad...

CGmonkey
06-12-2003, 05:05 PM
guns. guns. guns, guns..

You've done a good job though.. :thumbsup:

zworp
06-12-2003, 06:57 PM
yes, intersecting polys is never good, takes alot of extra time to render.
some details on the glock are a little wrong but only small thinges. both guns look really good.

is the polycount tris or quads?

AnavelGato
06-13-2003, 01:26 PM
Thanks for the feedback. I am gonna fix those intrsecting polys.

The polycount was in tris.

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