View Full Version : gnomon contest sketch
10-24-2008, 06:36 AM
I posted this at gnomons forum for their contest, but i would appreciate the advice from this community as well. i have this sketch and i don't know where to take it. perhaps the trash is a good place for it? but serious, i need help. i'm getting discouraged. i never took a drawing this far...
10-24-2008, 07:37 AM
OK here is what i see in this picture, first of all the best part is you can very nicely place objects in perspective, which is pretty nice thing. :)
i don't know about the theme of the contest so cant comment on the theme. but the impression its making on me is this..
there is the hero type guy sitting on this beast, this is good drama and makes sense. but the way his friend or love is taken away is funny, i mean the pose of the victim is fine but the stick guy at the back and the sign board over his head of RIP is funny. so the problem with this picture from my point of view is that humor and drama are forced to exist together.
you can get rid of the stick guy, his iron ball and chain and his Rip shop and replace the subject with Vultures eating his friend away while he is pleading for help. This might look interesting.
Your drawing is fine :)
10-24-2008, 01:20 PM
I LIKE this piece JUST AS IT IS.
I would NOT change the setting. I don't see any humor in this at all.
I see a very symbolic piece, with the man on the beast deliberately looking away as someone is being very deliberately pushed out of the picture. Not just bound up and tossed off the cliff, but chained to an extremely large, extremely heavy weight that is necessitating an unwelcome departure...
This is hella powerful. If you want to push the symbolism (I assume you do), I'd make it sunset down below. You can then add an evening star, and possibly a thin cloud if needed to help movement.
I'd suggest getting rid of the R.I.P., unless you are trying to send a very specific message in the "beat over the head with a stick," manner. Once painted, I think the message will come across pretty clearly.
It is the looking away expressions on the rider's face and the figure (man/woman?) heading towards oblivion, that is the interesting focal point here. If your intended focus is elsewhere, you may need to make adjustments. But there is a good visual tension going on there.
I'd forgo the vulture eating business. You don't need to use crude violence. The figure hasn't left the scene of the living. No need to have him being devoured. ENTIRELY different message...
You need to clarify the creature in the lower RH corner. It that a head or a butt/tail that we are looking at? It is a bit distracting, and will be more so if you color that area with a sunset. But, it is providing an excellent visual weight to counterbalance the cliff and the beastie on the left. It just needs a bit of clarification.
By the way, I really, REALLY like the beastie the guilty-looking guy is riding. Especially the feet. The right coloring, and it could steal the entire scene from both the main figures...
How big is this, and are you going to just keep it graphite, or will you take it digital?
10-24-2008, 02:26 PM
Well i certainly do not object to what CybrGfx has recommended, pretty solid point of view.
Well vicmonty you got some feedback, why dont you tell whats the story for this image in your mind.
10-28-2008, 06:52 PM
Another thing that may look cool would be to give the stick guy a more evil silhouette. Maybe some grim reaper form or something. and make the end of the RIP line match the setting of the character. According to the image the character with the chain is being forced to go somewhere undesirable (the bottom of a cliff) which may be symbolism idk. so show this darkness in the image
10-28-2008, 09:29 PM
It will be a fine line to balance symbolism with composition.
There is already sufficient darkness with the side of the cliff. This balances the composition.
If you make the "destination point" down there too dark, you will lose the good compositional balance you now have, and will make that lower corner too heavy and visually dominant, with no clear way for the eye to pull back up and over to the left where one of your main focal points is...
10-29-2008, 05:54 AM
Thank you all for you response. I sit and stare at this picture on my dresser. I haven't touched it in days. It's no longer about the contest I originally started it for, but a challenge to myself. I have never taken a drawing this far. I can't believe it's true, but I just never have. I get to the point where I start to see my ideas take shape and I leave it as a sketch. I feel I got sloppy with the cliff. So I laid this out to be rendered over and over. I was laying some shadows to later work on them some more. The rider is in a sense judge jury and executioner. A lord of the land, a magistrate if you will. I picture a king being over thrown. taken away in the middle of the night. he watch the ball which he is chained to roll towards the cliff. he digs his heels into the ground, but can't get a good hold to counter the force that will soon plunge him into oblivion. the sign above was a reference to me to later elaborate. it's a general note of a gate. I wanted to do something with the sky. I'm just not confident in my ability. I would love to take this digital, but I have no scanner, no tablet even. As I was progressing through the ideas, or sketches for this drawing I realized that it will be a lesson for me in shading and composition. I watched Carlos Huante's video on character design and i used his process to develop a whole picture rather than a character. just jumping all over the image and developing different parts of it here and there. I guess i have this great finished picture in my head. I can't really say what it'll look like, but no matter what i come up with it's not good enough. I'm uncomfortable with my shading techniques so i think that holds me back a lot. the cliff and the beast. no difference really so to me it's not good enough. any suggestions on how i should shade the cliff?
I'm taking finals this week. I'm in x-ray tech school and I graduate next month. trying to complete it so I can draw more! responsibilites...grrrr
Phoenix and Bouke285- I'll do away with the RIP and create something stronger for the figure in the back. I don't want anything to detailed, but nothing to silly either you know. i want to keep him in the back not drawing too much attention.
CbrGfx - I'll play with the sky and see if I can keep it interesting. I had the idea of a pile of bones or whatever down there. i added a large skull of some sort with a horn on top of the pile. I was looking for something to add there. I just didn't want to over do it. Perhaps a sunset will be a nice touch. The feet of the beast took me a while. the front right leg at least. i sketched more of an iguana looking head on it at first. then i came up with a pitbull looking head and then i went somewhere in between. color is what i'm afraid of. I can't even figure out how to finish this thing in black and white never mind color!
Thank you all for your response. this drawing is a real big step for me.
10-29-2008, 09:50 PM
Hey again. I am like you just learning to be a better drawer. I used to always use a smoothed shading technique also, but then realized with some help does a brick and human skin feel or even look the same? No it doesn't so why draw it that way. I am working on bringing texture into my drawing as much as I can and starting to use the close crosshatching shading technique a lot. You can gain some great effects by doing this.
For example take a look at Michael May's works
Just by practicing each part of the drawing process I am improving atm I am focusing on perspective and I will move on from there, but this drawing does look good keep up the good work GL!
10-29-2008, 10:13 PM
I suggest you call this piece "done." Sign it, and frame it (even a cheapie $3 frame from a Dollar Store ~ just hang it away from direct sunlight).
From your last reply, there is no longer any time limit, this is now just for your enjoyment.
This is a VERY nice piece just as it is. I honestly think that any changes you make will cause this to lose it's original charm. It's good in B&W, no color, no crosshatching. Just. As. It. Is.
If you like it enough to still want a "finished" piece, start over. Add in the more developed reaper, skulls, winged monkeys, whatever. But don't do anything to this one. It's one of those occasions where it's best in it's "innocence." Seriously. Not every work NEEDS to be taken to "finished presentation quality." This is one of them.
Since it's not digital, any further changes cannot be undone without messing up what has come before.
If you want to play online with Photoshop type digital painting, check out SumoPaint (http://www.sumopaint.com/) and splashup (http://www.splashup.com/). They are pretty good. Depending on how good a mouse you are using, you'd be surprised at the results you can get...
This is a GOOD piece. Stop now, and go create anew. SAVE this piece (frame it), and enjoy it on your wall. Years from now, you'll be glad you listened to me. Trust.
10-29-2008, 10:13 PM
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