PDA

View Full Version : [WIP] creepy hallway


Geoco
06-11-2003, 05:03 AM
Yea.. I dunno how this happened. I was going for a DOOM-esque hallway. Turned into this. If I could somehow learn how to model a creature/zombie stumbling towards the camer ait would be cool . :( oh well.

regular: http://www.redrival.com/steso/hallway.jpg

ps: http://www.redrival.com/steso/hallway2.jpg

render will be in correct angle next time. CC please ?

otacon
06-11-2003, 07:31 AM
Its an alright looking hallway...:thumbsup: If i were you i would work on texturing, and lighting before making a zombie. You could really turn this scene into something cool with some nice textures;) And an idea for you, maybe you could try adding some light fixtures in the middle of those pillars to the left, and a zombie would have a pretty hard time walking on that floor, you might want to change that.:D btw that second pic has a little too much grain in my opinion. Keep at it!

Geoco
06-12-2003, 03:20 AM
New pic...

http://www.redrival.com/steso/hallway.jpg

ps: uh, i saved over by accident, s othe new pic is also above with old one.

BiTMAP
06-12-2003, 04:28 AM
your bounce in GI is too high and your sampling too low.

varzock
06-12-2003, 10:04 AM
Looks ok but where are the shadows? :surprised

Geoco
06-13-2003, 06:05 AM
Latest render...

http://www.redrival.com/steso/hall.jpg

any opinions/crits/advice so far?

otacon
06-13-2003, 04:11 PM
nice work with the lights:thumbsup: ...you should try to brighten things up a bit where its really dark, the back of the hall needs to be lit up more because thats where the barrels are, and we need to be able to see those. But it definately looks better with more shadows, so keep working at it!:D

Geoco
06-15-2003, 12:36 AM
here ya go, latest render. I'm adding a light source to brighten things up a bit in the back. Also adding caustics.

http://www.redrival.com/steso/corridor.jpg

CC?

BiTMAP
06-15-2003, 12:48 AM
good job that looks GREAT! Now texture it :D and work on materials.

Geoco
06-15-2003, 01:39 AM
Better lighting... the thign in the back middle should be aporthole, but the color i had in store for the sea glow didnt come thru.. I'll fix tomorrow.

http://www.redrival.com/steso/hway.jpg

d8ed
06-15-2003, 03:11 AM
it's getting better.. but if you wanna make it spooky it's way too perfect and lit up. there's gotta be a reason it's spooky aside from the fact that it's a hallway with some lights hanging there. one way to achieve that would be to have your lightsource coming from the end of the hallway and making the viewer want to know what's back there without showing it. rather than a creature you could have a shadow of a creature or some sort of trail leading down the corridor. anything that makes you feel uneasy.

you mentioned caustics earlier.. what the heck for?

those hanging lights look way too martha stewart to be spooky..
and judging by the kind of place this is.. i'd go for something more rugged and fixed to the walls. maybe even cut windows in between those pillars and have light spilling from outside somehow.

maybe lose the barrells/porthole idea and make this hallway go deep in the distance to a doorway with a figure in it.

just throwing out some ideas to inspire you. good luck with it.

ZVAN
06-15-2003, 09:29 AM
maybe u could add more dramatic or shapy distorted shadows to make it look more spooky.. :shrug:

Geoco
06-15-2003, 10:29 PM
latest...

http://www.redrival.com/steso/way1.jpg

gotta fix some things for next render.

Geoco
06-16-2003, 01:16 AM
http://www.redrival.com/steso/way2.jpg

crit?

d8ed
06-16-2003, 01:59 AM
definitely on the right track there.

the two red "eyes" at the back are definitely making it spookier.

also think about adding some more detail on the left side of the hallway. maybe pull those pillars back a bit and add some more pipes. just try to break it up so that they're not continous pipes running all the way down but different between spans.

maybe even make the pillars more interesting.. you can cut holes in them or make them out of metal.

also consider moving the camera to the right or moving it down a bit more. being close to a wall will make it more uncomfortable for the viewer and it might help.

think about where you want the focus to be too.. and then later on throw in some depth of field. maybe focus the back and blur as you come closer to the camera.

Geoco
06-16-2003, 05:01 AM
didn't do details yet. here's some PS work on it tho, done by a friend (i lack PS skills), do you like the addition?

http://www.redrival.com/steso/bloodyway.jpg

Geoco
06-16-2003, 05:22 PM
going to try with metallic pillars...

CGTalk Moderation
01-15-2006, 09:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.