qaisar
10-23-2008, 11:47 AM
hello everyone :)
from past few months I'm working for real time, and modeling architecture, but in a very old fashion, multi/sub obj materials ......but now i start using unwrap, trying to reduce the materials slots, and textures, but having a lots of problem, I'm trying to find some kind of way which don't increase the texture page size and file size,
what i want to know is that, how todays game industry uses the techniques of texturing, specially texturing the buildings..
please share you technique and help me to find out better way,
here adding a example, rite now using to texture the structures,
http://img508.imageshack.us/img508/3218/tilingwithmap21pc8.th.jpg (http://img508.imageshack.us/my.php?image=tilingwithmap21pc8.jpg)http://img508.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
from past few months I'm working for real time, and modeling architecture, but in a very old fashion, multi/sub obj materials ......but now i start using unwrap, trying to reduce the materials slots, and textures, but having a lots of problem, I'm trying to find some kind of way which don't increase the texture page size and file size,
what i want to know is that, how todays game industry uses the techniques of texturing, specially texturing the buildings..
please share you technique and help me to find out better way,
here adding a example, rite now using to texture the structures,
http://img508.imageshack.us/img508/3218/tilingwithmap21pc8.th.jpg (http://img508.imageshack.us/my.php?image=tilingwithmap21pc8.jpg)http://img508.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
