PDA

View Full Version : Making a Midevil Armor Metal Texture (help pls)


Azure_Magi
06-11-2003, 02:15 AM
Does anyone have some good tips on making metal shiny armor type texture in photoshop? also if anyone has any tips whatso ever with midevil style textures pls post im having trubble mimicing a shiny armor style metal

EricChadwick
06-11-2003, 02:38 AM
Here's one.
http://www.geocities.com/kingofdaveness/tut_stepbystep.html

Another.
http://www.planetquake.com/polycount/cottages/qbranch/tutorials/metals.shtml

Not exactly shiny, but some good tips.
http://www.planetquake.com/polycount/cottages/kingscastle/tute_1.htm

leigh
06-11-2003, 04:51 AM
Like this??

http://leigh.cgcommunity.com/reel/elf_armour_new.jpg

I made this armour using handpainted maps, really easy. Just have a nice dark colour, and then high reflection, and low diffusion values :)

Barbas
06-11-2003, 09:30 AM
I made this armour using handpainted maps, really easy
That is if you can paint like picaso or leigh
Leigh that the best cg armor i've ever seen!! :eek:

Azure_Magi
06-11-2003, 11:17 AM
Thats pritty intense im going for more of a game art look but ill try out your tech, and thanks for the tuts posm

EricChadwick
06-11-2003, 02:56 PM
Leigh that's very nice. Sweet like honey. I like the subtle gold colorations. The env map is great too, did you paint it, or is it blurred photo-source?

Ian Jones
06-12-2003, 12:38 AM
Leigh, could you explain a little more what you meant by 'low diffusion'?

leigh
06-12-2003, 12:52 AM
Lowering your diffusion value helps to improve the quality of your reflections :) It also prevents oversaturation of the surface when lit ;)

I wrote a bit about it in the Texturing For Dummies part... errr I think it was Part 4... here in this forum. You can also find it on my site - here! (http://leigh.cgcommunity.com/tutorials.htm) :)

Ian Jones
06-12-2003, 01:28 AM
wow, you are quick.

Thx for the explanation. I had actually read your texturing workshop in the past, but it must have gone in one ear and out the other!

I still am a little confused however. For example... with 3DSmax5 standard materials it has 'diffuse' under the Blinn basic parameters and in the maps rollout further down it has 'diffuse colour'. So, my question is... in which slot do I put my colour map?

This may well be a stupid question... :)

Ian Jones
06-12-2003, 01:33 AM
Or should I be avoiding the standard material altogether and just stick with either a raytrace, or use a brazil material which has proper slots?

leigh
06-12-2003, 01:38 AM
Hmmm I haven't used Max for a long time, so I'm not sure about the diffuse colour stuff... I know that the raytrace material options work right though :)

Ian Jones
06-12-2003, 01:40 AM
omg, I keep confusing myself even more. Sorry to hijack this thread.

Whats the difference between diffuse and diffusion? I thought they were the same? so if they are.. then why does a raytrace material or a brazil material have seperate slots for them?

Ian Jones
06-12-2003, 01:48 AM
hrm.. I think I got it now. Max calls the colour slots 'diffuse' for some stupid reason. The raytrace material has a diffuse slot for colour map, and a 'diffusion' slot for a true diffuse map.

Still, why would a brazil material have three? diffuse, diffusion and colour.

hrm... I'm diggin a deeper hole now.

Peregrine
06-14-2003, 08:52 AM
because brazil wants to provide things for everyone? color if you want it to be called that, diffuse if you like that, and diffusion is needed anyway... perhaps.

EricChadwick
06-16-2003, 02:33 PM
Ask splutterfish. If you aren't registered, there's the chat. Also the free forum.

CGTalk Moderation
01-15-2006, 09:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.