ShroudedFury
10-21-2008, 07:26 PM
Ok i am simply trying to make a simple prop for a game that my friend is making, rotate 360 degrees cyclic so that it just rotates over and over. This is my timeline from frame 0 to frame 31:
Frame 0 = 0
Frame 1 = 0
Frame 15 = 180
Frame 31 = 360
Now when i play this back it plays fine but there is a slight pause at the beginning of each replay, so my animation cycles well except for that part but like i said there's a slight pause at the beginning of each loop =-(
I have done animations before in DazStudio and 3DS Max but wit XSI i am having this problem.. If anybody would be kind enough to take a quick look at my project file i'd be highly grateful indeed.
http://www.fileden.com/files/2007/3/25/923698/Health_Boost.exp
I have been trying all day to figure this out. At first i was going from:
Frame 0 = 0
Frame 15 = 180
Frame 30 = 360
Tried all variations but the previous keyframes i mentioned up at the top are what somebody mentioned to me but there still seems to be no effect :( Sadly it is also doing this in the game i have gotten it into.
Can anybody help or advice me please?
Frame 0 = 0
Frame 1 = 0
Frame 15 = 180
Frame 31 = 360
Now when i play this back it plays fine but there is a slight pause at the beginning of each replay, so my animation cycles well except for that part but like i said there's a slight pause at the beginning of each loop =-(
I have done animations before in DazStudio and 3DS Max but wit XSI i am having this problem.. If anybody would be kind enough to take a quick look at my project file i'd be highly grateful indeed.
http://www.fileden.com/files/2007/3/25/923698/Health_Boost.exp
I have been trying all day to figure this out. At first i was going from:
Frame 0 = 0
Frame 15 = 180
Frame 30 = 360
Tried all variations but the previous keyframes i mentioned up at the top are what somebody mentioned to me but there still seems to be no effect :( Sadly it is also doing this in the game i have gotten it into.
Can anybody help or advice me please?
