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darknight007
10-21-2008, 07:23 PM
Hello everyone. I have a scene where particles are emitted off screen and travel towards a sphere surface. The particles are shape instances of a Y shaped anti-body. They are moving slowly and are pointing towards their destination (v shaped arms are head first). I need the particles as they arrive at the sphere to orient themselves to the surface normals and land onto the surface (meaning the trunk base points down and enters the surface). I have thought about hand animating the objects landing on the surface, but the shot requires a lot of them to land. I was wondering if pflow can handle something like this. Thanks everyone. i've attached an image to help explain.

Almir
10-22-2008, 01:03 PM
-Birth
- Speed by Surface / Sphere /Surface Normals.
- Spin 180 degrees Particle Space
-Find Target / Sphere /Control By Speed / Docking Surface Normals
- Reset Spin, reduce Speed, Position Object.
~sion

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10-22-2008, 01:03 PM
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