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Hires
06-10-2003, 08:40 PM
Hi all, this is my 1st try in making a polygonal model i'm taking inspiration by a beutiful warcraft3 illustration i've found on blizzard site , please give me suggestion about polygon placing ....


thanks

images follow:

wire lizard with control cage:

http://tyrfree.supereva.it/r-wire.jpg


rendered lizard without texture:

http://tyrfree.supereva.it/r-liscio.jpg

rendered lizard with raw texture (still thinking how to avoid texture deformation on top and on down where planar testure from side cant reach well the mesh, advice would help thanks , :hmm: ) :

http://tyrfree.supereva.it/r-full.jpg

Remi
06-10-2003, 09:54 PM
Model it straight...or morph it for the uv's:)

Rotamus
06-11-2003, 02:30 AM
wow thats lookin funky :thumbsup: keep up the good work

Mobra
06-11-2003, 02:38 AM
hi!!

Modeling is such a nice!! But I think that textures need some more work on it! It looks like stretched on lizard forehead. Can you post a wire for us? Do you use max?? Try Texporter plugin!! It amazing!

Keep going the ups!!

By!!

AmnesicElephant
06-11-2003, 03:31 AM
Very nice! I love it. But what's up with it's hand? it looks kinda odd... like the fingers are out of place or missing one. But great job though! Can't wait it see it finished!

Hires
06-11-2003, 03:22 PM
Can you post a wire for us?


i cant understand do u want a zoomed wire of the head? sorry im not english sometimes it's difficult to understand :shrug:

oh the hand is not finished im having some difficulties in making sharper edge i'm making too smoothed limbs

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