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View Full Version : UV sets are different on my blendshapes


anthonymcgrath
06-10-2003, 04:08 PM
Can anyone help here?

I have a face with a set of phonemes blendshapes. The uvs on these blendshapes are different from the uvs on my target model model and I want them all to be the same as the target model.

I realise that it shouldn't really make a difference but I'm getting hacked off here. The model I apply my blendshapes to is fcuking right up and all the verts are moving to entirely the wrong space. This is the only option I can think of to try n fix it so if anyone knows how to copy an entire set of uvs to another model with the same cvs then that'd be really appreciated.

thanx
ant
newc

fattkid
06-10-2003, 04:47 PM
Try using the Polygons>Transfer command. Otherwise HighEnd 3D will probably have some sort of UV transfer scripts. I dont know if this will help your funked up blendshapes though.

umjetnik
06-10-2003, 04:50 PM
It sounds like a deformation order problem. Is the geometry bound to a skeleton or joints ? if so , you need to place the blend shape deformer before the skin cluster.. As for UV sets, I doubt that would have anything to do with it since it is only related to texture not surface topology.

anthonymcgrath
06-10-2003, 05:01 PM
fixed it - it were to do with the cv id numbers and the number of em too - doh!!

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