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View Full Version : Game Characters - Mudbox versus Zbrush; which one?


NickCaligo42
10-19-2008, 05:26 AM
I'm a game design student. I've been looking into Mudbox and Zbrush and I'm unsure of which one is a stronger tool. From what I can tell Zbrush is the more well-established sculpting tool of the two and has Zspheres going for it but mudbox has a stronger array of texturing and 3D painting tools, almost as if it were a combination between Zbrush and Bodypaint 3D, incorporating the ability to work on all the different texturing levels that a game could need. Given this understanding my gut's telling me Mudbox would be the better tool for me to get, but I don't want to jump the gun. What do you, the experts of CGTalk, say?

EDIT

It occurs to me this is what the free trials are for.

gsokol
10-19-2008, 07:38 AM
As with most "which is better" questions, they are both just a tool, and good results can be had with both. Z-brush seems more common, but from what I understand the learning curve for Mudbox is not as steep. Get the free trial, and try both out.

A.Baroody
10-19-2008, 11:26 PM
Both are simply incredible. Zbrush has more features but MudBox 2009 acheives higher polycounts thanks to it being a 64bit application. I like where Mudbox 2009 is heading.

-Adam

NickCaligo42
10-20-2008, 05:33 AM
Interesting. THAT was something I didn't know, and that's actually a big player for me since soon enough I'll probably be using a 64-bit OS. Impressive. I'll have to look into testing it under 8 gigs of RAM!

Honestly I find Zbrush's sculpting tools are more comfortable. They seem to control more intuitively to me, but maybe I've just messed up the Mudbox trial's settings. Everything just seems so... floaty in Mudbox, so much like it's on some linear sliding scale. I press down with my stylus and it makes the geometry FREAK OUT. In ZBrush it feels like there's more control, but like I say, maybe that's just me.

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