benmillion
10-18-2008, 11:33 PM
i've searched the documentation for this, and have ordered the courseware so i dont have to post threads like this in the future once i receive it. *hopefully it answers this question :)
i'm doing the cartoon character tutorial, and the process is great. 1) sculpt the base mesh quickly, then 2) use the pen tool to quickly lay-down strips of polygons (quads) that are constrained to the background mesh.
the problem i'm facing is that once i leave the pen tool, and go into edges or vertices mode. the constrain to background no longer applies. so when i use the transform tool, it detaches its constraint from the background mesh.
i'd like to be able to get back into using the pen tool, after i leave it, and editi the points of the polys the way it behaves when i'm originally laying them down with the tool... but i dont want to necessarily create more points, just edit the existing vertices that adhere to the background constraint...
does that make sense?
i'm doing the cartoon character tutorial, and the process is great. 1) sculpt the base mesh quickly, then 2) use the pen tool to quickly lay-down strips of polygons (quads) that are constrained to the background mesh.
the problem i'm facing is that once i leave the pen tool, and go into edges or vertices mode. the constrain to background no longer applies. so when i use the transform tool, it detaches its constraint from the background mesh.
i'd like to be able to get back into using the pen tool, after i leave it, and editi the points of the polys the way it behaves when i'm originally laying them down with the tool... but i dont want to necessarily create more points, just edit the existing vertices that adhere to the background constraint...
does that make sense?
