Seven
06-10-2003, 03:23 PM
I posted this here because yes its an animation question but it is very computer game related so... I thought it belonged here. I thought the animation specific forum was more towards cinematics and film not games.
If a player model is running in say UT2k3 and it stops and for example crouchs. Does the game finish a run cycle animation before it goes into the crouch animation (merging the 2). Or does the game just stop the run cycle where ever it is in the cycle and starts a crouch animation.
If its the latter then my idea for a really cool Unreal model wont work, if its no then good :)
Sev
If a player model is running in say UT2k3 and it stops and for example crouchs. Does the game finish a run cycle animation before it goes into the crouch animation (merging the 2). Or does the game just stop the run cycle where ever it is in the cycle and starts a crouch animation.
If its the latter then my idea for a really cool Unreal model wont work, if its no then good :)
Sev
