mouj
06-10-2003, 12:47 PM
Howdy folks !
First off let me state i'm completely new to Maxscript, i've completed the "beginner" tutorials (and i don't feel much more confident, in fact) and that's all, so please be kind : )
What i'd like to do is creating some kind of an object library, i believe it should not be that hard overall (well.. i believe it might take me some time, but that does not matter). I plan on storing low poly objects that i'll be able to reinsert anywhere in my scenes - aiming at level creation.
Basically, what i'd want would be a rollout enabling to store any selected object - including it's map(s), into a sort of a list, from which you can then select an object and place it in your scene.
What'd be nice would be to store all objects and their maps into a target dir (copying of maps from their original path to a new one, with name check / renaming of maps like it does when you export a .3ds ?), maybe creating a thumbnail as you store objects; then a list / thumbnails list, with some additional display of informations (polycount, maps..), and a way to insert the selected object, either just placing it at 0,0,0 or using a "pickpoint".
Now onto questions; has it been done already ? Will it be hard to do, or will "parts" of it as i intend it will be quite difficult to achieve (like the thumbnails thing) ? How would i store objects, what kind of format should i be using, .max files or maybe .txt ?
Does this seem completely useless ?
thanks : )
mouj
First off let me state i'm completely new to Maxscript, i've completed the "beginner" tutorials (and i don't feel much more confident, in fact) and that's all, so please be kind : )
What i'd like to do is creating some kind of an object library, i believe it should not be that hard overall (well.. i believe it might take me some time, but that does not matter). I plan on storing low poly objects that i'll be able to reinsert anywhere in my scenes - aiming at level creation.
Basically, what i'd want would be a rollout enabling to store any selected object - including it's map(s), into a sort of a list, from which you can then select an object and place it in your scene.
What'd be nice would be to store all objects and their maps into a target dir (copying of maps from their original path to a new one, with name check / renaming of maps like it does when you export a .3ds ?), maybe creating a thumbnail as you store objects; then a list / thumbnails list, with some additional display of informations (polycount, maps..), and a way to insert the selected object, either just placing it at 0,0,0 or using a "pickpoint".
Now onto questions; has it been done already ? Will it be hard to do, or will "parts" of it as i intend it will be quite difficult to achieve (like the thumbnails thing) ? How would i store objects, what kind of format should i be using, .max files or maybe .txt ?
Does this seem completely useless ?
thanks : )
mouj
