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View Full Version : New Info/Features on Messiah 3.3 ?


Julez4001
10-17-2008, 06:37 PM
We know it comes with Ulven's AutoRig, any other new features?

Wireframes
10-18-2008, 08:15 PM
where did you find this information ?

Phil

Tama
10-18-2008, 08:30 PM
I heard that the fur features will be enhanced with the hair guides option.

Julez4001
10-19-2008, 01:39 AM
where did you find this information ?

Phil

Ulven


Here's hoping we get some Compose (non-linear animation editor)

Non-destructive animation or easy mirroring poses

Parsec3d
10-19-2008, 05:00 AM
like in?............. don't we?


well talking about compose , tho a layered timeline for keys would be nice...

Julez4001
10-29-2008, 09:07 PM
I wish in weight mode, you could see weight influece in realtime instead of always going to setup mode and out.

Also whish in dual view modes ..you could see solid in one view and weighted/wireframe in another.

rush123
10-29-2008, 10:01 PM
I’m a bit confused as both options already are present in Messiah, if I understand you correctly.

Using the ‘=’ gadget in the 3d view you can change that view to ‘weighted’ and other views to something else.

If your weight is set to ‘d’ in the ‘weight list’ you can see its influence, and you can click back and forth to get an update if required.

But I may have misunderstood

dustin1138
10-29-2008, 10:54 PM
I like that we're discussing a 3.3 release. But did I miss something or aren't we still waiting on v3.1?

Julez4001
10-30-2008, 02:18 AM
I’m a bit confused as both options already are present in Messiah, if I understand you correctly.

Using the ‘=’ gadget in the 3d view you can change that view to ‘weighted’ and other views to something else.

If your weight is set to ‘d’ in the ‘weight list’ you can see its influence, and you can click back and forth to get an update if required.

But I may have misunderstood


wow, didn't know that.

Thanks I stand corrected (however I wished it updated when you selected a new bone without a weight list)

Zimtower
10-30-2008, 10:00 PM
Can we get OnionSkin to work 100% with autorig? When you animate with the IK hand, OnionSkin for some strange reason does not register the animation from the bones following the IK chain.

Ulven
10-31-2008, 11:11 AM
Can we get OnionSkin to work 100% with autorig? When you animate with the IK hand, OnionSkin for some strange reason does not register the animation from the bones following the IK chain.
This is because autorig relies on some custom expressions that we've made which are not executed in the optimised onion skinning process. I'll hear with fori if it's possible to do so, but can't guarantee anything.

Ulven
10-31-2008, 11:14 AM
I like that we're discussing a 3.3 release. But did I miss something or aren't we still waiting on v3.1?

The betas are just named with a date attatchment, the naming isn't all that important other than to differenciate what cycle it's on.

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