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Nicool
06-10-2003, 11:48 AM
Hye,

I use bones to manage a mesh. I want delete those bones keep my mesh derformed (deformed by the bones).
(I'm not sure about the word "batch" or "bake".)

Thanks

wgreenlee1
06-10-2003, 12:56 PM
Would delete history work on a object like this?
I'm off to try it....something tells me its not going to work...

EDIT: Works here.....maybe I'm thinking of something differant.

Bri_Spencer
06-10-2003, 01:02 PM
Try posing your character then, under preferences-plugin manager, load OBJ export. Then select the part of the mesh you want to remain "frozen" and export it as an obj. Reimport it and you should have a static mesh. :thumbsup:

alexx
06-10-2003, 01:03 PM
deleting the history does the job, as well as duplicating the object without input connections, if you want to keep the rigged object.

cheers

alexx

Nicool
06-10-2003, 01:33 PM
Ok thanks... I'll simply delete the history :cool:

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