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Stygian
06-10-2003, 07:36 AM
OK hopefully I'll be able to finish this one I'm still bucking for my internship so don't know how much time I'll have ...
Here's a Rough concept
http://stygianstudios.com/images/rough_concept_gameart_chlng.jpg

This is or was the archangel Michael. In the constant war between heaven and hell that rages unseen to mortal eyes Michael was captured by the forces of Hell. His wings were brutally torn off and he was tortured mercilessly. After a century of Torture Michael escaped. No Longer posessed of his angelic purity he no longer has a place in Heaven so rather than dwell with the ignorant souls of the earth Michael has returned to Hell determined to Overthrow Lucifer and take his place.

More later :wip:

Stygian
06-10-2003, 08:20 AM
OK quick update before I crash Got the head roughed out .. I"ll probably do two heads one with the Horned helmet and one without don't know which I'll use in the final though .
http://stygianstudios.com/images/head_rough_gameart_chlng.jpg :wavey:

Stygian
06-10-2003, 09:58 PM
Just a small update as I get rollin' today got his ears on and his braids now on to the body .
:wip: http://stygianstudios.com/images/head_gameart_chlng.jpg

Lee3dee
06-10-2003, 10:06 PM
the head's coming along nicely :). Good character concept. All that armor is going to look sweet!:bounce:

Stygian
06-11-2003, 02:55 AM
OK I just went and looked at the challenge site ..... whew so much for what I thought was an original idea so I'll keep my character concept but the back story is gonna change there is already like 3 Angels ... oh well back to work :wip:

SpaceJASE
06-11-2003, 04:45 AM
NICE HEAD!

and hey, the more angels we have floating around the better the chances that we can make a fighting game if we combine them...

I want to see the armor too!

Stygian
06-11-2003, 08:05 PM
OK started the armor now right now I'm only working on the right side but I have it mirrored to help me keep my proportions right I'll come back and bulk up the left side later . And well why not maybe we could put all the angel characters together later :) http://stygianstudios.com/images/body_gameart_chlng.jpg :wip:

Stygian
06-11-2003, 11:57 PM
ok another update now to start on the Bulky side :scream: http://stygianstudios.com/images/gameart_chlng.jpg :wip:

ionanism
06-12-2003, 07:30 AM
I just though I would put in my two cents and just say that I really like what you got so far, I'm looking forward to seeing it textured. nice work.

Lee3dee
06-12-2003, 08:54 PM
looking SWEET! whats the current poly count? I am really liking the armor :). he would be great for a fighting game. Maybe vs, my clumsy duck character.

Stygian
06-13-2003, 12:47 AM
thanks for the encouragment guys If I left him like this and didn't strip him down some he is right at 3900 somethin . But I''ll strip slome polies out and pick some up on the bulkier side of the armor because of the simpler shapes enough to squeeze a weapon in :) I went ahead and welded him and did a quick AVI rotation like he is now and threw him on my portfolio site if you wanna see it its Here (http://stygianstudios.com/kinght.html)

lithik
06-13-2003, 01:30 AM
very nice concept & model is coming along nicely

Stygian
06-16-2003, 11:44 PM
ok guys here's an update with the bulky side of the armor done . now I think I'll do the helmeted head then start on the UVW's :) :wip: http://stygianstudios.com/images/gameart_chlng_02.jpg

Stygian
06-17-2003, 02:57 AM
ok here's a shot of the helmeted head . any crits before I start the weapon ?
http://stygianstudios.com/images/gameart_chlng_03.jpg :wip:

SpaceJASE
06-17-2003, 06:07 AM
Dude, that's sweet.
The helmet rocks.
The armor kinda looks spawn-esque. But that's not a bad thing. :)
Did you hack his ponytail off for the helmet or just stuff it somewhere?

Stygian
06-17-2003, 07:43 AM
storywise the ponytail is under the helmet ... modeling wise I hacked it off :twisted:
and the spawn comment is not really suprising I have alot of Mcfarlane's toys on my desk

Rey
06-20-2003, 07:57 AM
:twisted: :twisted: :twisted:
Looking really good.

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