View Full Version : Major Uv Problem!!

10-16-2008, 08:17 AM
hey guys im in the process of texturing my character

1. I exported my level 2 model from mudbox to Maya, i noticed i had a lot of wasted space on my uv so i duplicated my model and re-did the the uvs to get more resolution out of it.

2. Then i transferred the uvs back to my original model and im guessing i messed up somewhere around here because i turned on "show uv borders" and noticed that all my uv edges were all detached. i tried to sew all the edges but it selects the wrong edges and get screed up heave u guys ever encountered this and do you know how to fix that?

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10-16-2008, 08:17 AM
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