PDA

View Full Version : Mudbox 2009 Video Tutorial Series -- FREE!


Fianna
10-15-2008, 10:08 PM
Hello everyone,

Here is a link to the first of a series of video tutorials by Wayne Robson (DarthWayne) that document the whole of Mudbox 2009 from beginning to end. This one goes through basic navigation and UI. More videos to come showing brushes, layers, normal/disp maps, texturing and more!

Click here. (http://area.autodesk.com/index.php/tutorials/tutorial_index/groundup_series_mudbox_2009_navigation_and_ui/)

Enjoy :)

subtlebluetones
10-15-2008, 10:14 PM
Requires registration

harmonic01
10-15-2008, 11:24 PM
Registration is free and definitely worth it. Thanks for the videos. :thumbsup:

DuttyFoot
10-16-2008, 12:07 AM
nice, thanks for the notice. video is cool so far.

DarthWayne
10-16-2008, 12:40 PM
I'm glad you guys are finding them of use. There's alot of hours left in this series yet. If you want to watch in full HD quality remember to pres the full screen button followed by the 1:1 button.

Mudbox 2009 Quickstart series: Mudbox to Photoshop and back again (http://www.dashdotslash.net/Mudbox2k9/Mud2Photoshop/Mud2Photoshop.htm)

Mudbox 2009 Quickstart series: Tubes and Rake brushes (http://www.dashdotslash.net/Mudbox2k9/RakesAndTubes/RakesAndTubes.htm)

Mudbox 2009 Quickstart series: Image based lighting (HDRI) (http://www.dashdotslash.net/Mudbox2k9/Mud_ibl.rar)

Mudbox 2009 Quickstart series: preparing photos for projection in Mudbox 2009 (http://www.dashdotslash.net/Mudbox2k9/PhotopPrep/PhotopPrep.htm)

Mudbox 2009 Quickstart series: Painting HDRI's in Mudbox 2009 (http://www.dashdotslash.net/Mudbox2k9/HDRIpainting/HDRIpainting.htm)

Mudbox 2009 Quickstart series: Tileable textures and displacemnt maps (http://www.dashdotslash.net/Mudbox2k9/MudboxTileableTextures/MudboxTileableTextures.htm)

Mudbox 2009 Quickstart series: Sculpting Trick (http://www.dashdotslash.net/Mudbox2k9/MudboxScuptingTrick/MudboxScuptingTrick.htm)

Mudbox 2009 Quickstart series: Use all your Photoshop brushes in Mudbox 2009 (http://www.dashdotslash.net/Mudbox2k9/ABR2Mud2k9/ABR2Mud2k9.htm)

Mudbox Quickstart Series: Zbrush to Mudbox 2009 Total Conversion video (http://www.dashdotslash.net/Mudbox2k9/zb2mud/zb2mud.htm)

Mudbox Quickstart Series: Projecting Retopped Geomemtry and UV's (http://www.dashdotslash.net/Mudbox2k9/projecttopology/projecttopology.htm)


For those interested there's the 'QuickStart' series I'm doing as well (that I'm also making avialable for free) short videos on regulalry. Those are 680 x480 res quickies and not in HD, though if there was enough interest in HD version theres a good change they could be made available for free as well at some point. So thats 3-4 hours of free videos so far with plenty more to come very soon.

Wayne...

ChewyPixels
10-16-2008, 01:05 PM
Cool! Thanks Wayne for putting in all the hard work in creating these. :beer:

kiaran
10-16-2008, 03:28 PM
Awesome. I can't wait to get my copy. I'm not a modeler by trade, but this looks like too much fun to resist.

steveblake
10-16-2008, 04:28 PM
amazing work...thanks for the effort! :applause:

Ballo
10-16-2008, 05:17 PM
thanks Fianna and thanks Wayne, good work, fantastic videotutorials!

BigErn
10-17-2008, 02:05 AM
Thanks Wayne! Good to see great tutorials, just helps give people a creative spark sometimes :)

ienrdna
10-17-2008, 05:47 PM
Why not make them downloadable?

DarthWayne
10-17-2008, 06:16 PM
Converting Zbrush models and its matcaps to Mudbox 2009 (keeping subdivision levels) (http://area.autodesk.com/index.php/tutorials/tutorial_index/convert_zbrush_model_and_matcap_for_mudbox/)


While not strictly speaking not planned as part of this series, it has been included due to the sheer ammount of emails received.... It's technicallly part of the 'Quickstart' series. It shows how to convert your model and its matcap (should you realy need to keep it) over to Mudbox 2009 while maintaining all your subdivision levels for those wanting portability in their pipelines.
Enjoy

Wayne...

DarthWayne
10-17-2008, 06:18 PM
Why not make them downloadable?

The simple answer is because due to the sheer size of all the videos at 1280 res would kill even Autodesks bandwidth at the ammount of downloads and views these videos are getting. Bare in mind there are hours and hours of videos yet to come... Although I'm sure someone will work out a way soon.


Wayne...

combination
10-18-2008, 09:04 AM
The simple answer is because due to the sheer size of all the videos at 1280 res would kill even Autodesks bandwidth at the ammount of downloads and views these videos are getting. Bare in mind there are hours and hours of videos yet to come... Although I'm sure someone will work out a way soon.


Wayne...

Doesn't downloading or watching online have exactly same effect on the bandwidth? In both cases it gets downloaded :curious:

Anyway thanks for all the hard work. Much appreciated.

DarthWayne
10-18-2008, 12:11 PM
Doesn't downloading or watching online have exactly same effect on the bandwidth? In both cases it gets downloaded :curious:

Anyway thanks for all the hard work. Much appreciated.

A lot of it depends on the encoding used...encoding for high quality viewing online isn't applicable many times for people who want to watch on their own pc at their leasure. As these videos will alwways be available over on the area, theres no worry about the suddenly going missing and can be easily found by anyone with a net connection.

If we'd made the orginal AVI's available for download the server bandwidth would have went bye-bye's in a few hours once word got around. This way it helps to spread that load a bit. (How many times have you see a new softaware demo cause sever serveer lag or problems when trying to download the demo version?) This way everyone gets access and hopefully causes the minimum of server problems.

I'm glad you and many others are finding them useful, as you see more videos on the series things go more and more indepth. But before we can get to the more advanced stuff we first need to cover the basics for those who mudbox is totally new.

Wayne...

combination
10-18-2008, 07:35 PM
A lot of it depends on the encoding used...encoding for high quality viewing online isn't applicable many times for people who want to watch on their own pc at their leasure. As these videos will alwways be available over on the area, theres no worry about the suddenly going missing and can be easily found by anyone with a net connection.

If we'd made the orginal AVI's available for download the server bandwidth would have went bye-bye's in a few hours once word got around. This way it helps to spread that load a bit. (How many times have you see a new softaware demo cause sever serveer lag or problems when trying to download the demo version?) This way everyone gets access and hopefully causes the minimum of server problems.

I'm glad you and many others are finding them useful, as you see more videos on the series things go more and more indepth. But before we can get to the more advanced stuff we first need to cover the basics for those who mudbox is totally new.

Wayne...

Thanks again! You will be getting my business :bowdown:

DarthWayne
10-20-2008, 08:10 PM
Mudbox Quickstart Series: Projecting Retopped Geomemtry and UV's (http://www.dashdotslash.net/Mudbox2k9/projecttopology/projecttopology.htm)

New vid upped on getting detail for your high res mesh onto a one with different UV's and topology.

Wayne...

DarthWayne
10-22-2008, 04:24 PM
See post below

joshpurple
10-22-2008, 07:53 PM
Thank You DarthWayne! Great work, great tuts! :)

DarthWayne
11-01-2008, 06:38 PM
Mudbox 2009: 'From the Ground up'

'Wave 1'


Part 1 - UI and Navigation (26 mins) (http://area.autodesk.com/index.php/tutorials/tutorial_index/groundup_series_mudbox_2009_navigation_and_ui/)

Part 2 - Selections (8 mins) (http://area.autodesk.com/index.php/tutorials/tutorial_index/groundup_series_selections/)

Part 3 - Normal and Displacement maps (6mins) (http://area.autodesk.com/index.php/tutorials/tutorial_index/groundup_series_normal_and_displacement_maps/)

Part 4 - Layers (7 mins)
(http://area.autodesk.com/index.php/tutorials/tutorial_index/groundup_series_layers/)
Part 5 - Brushes (including hard surface sculpting tutorial)(45mins) (http://area.autodesk.com/index.php/tutorials/tutorial_index/groundup_series_brushes/)

Part 6 - Hard Surface texturing (41mins) (http://area.autodesk.com/index.php/tutorials/tutorial_index/groundup_series_hard_surface_texturing/)




The aim of the Mudbo 2009 'From The Ground up' series is to totally document in video tutorials mudbox in its entirety along with every popular pipeline. Its an ambitous project that will be ongoing as time and resources allow. I've broken into 'waves' each tackling a different group of things. So wave 1 is the very basics, wave 2 gets more advaced, wave 3 even more advanced...etc etc. This series is designed to work along side the QuickStart series so provide mudbox users with a free total tutorial solution for free...nada...nothing...all you have to spend is your time to watch them.

Its costing a fair old wack of money for autodesk to host these (and hence they are not being released all at once lol.) Wave 1 and 2 are already recorded, with wave 3 being recorded ready to continue by the end of wave 2 being online.


Parts 1-4 are now up with the rest to follow every other day. To watch at full resolution press the full screen button and then the 1:1' button. I left off adding this to the thread until the early shorter parts were up. From this point things get a bit longer time wise now we're got most of the stuff I consider 'beginners' stuff out of the way.
Enjoy

Wayne...

DarthWayne
11-04-2008, 01:25 PM
Mudbox 2009 - Quick Start Videos: Combining 32 bit Displacement Maps (http://www.dashdotslash.net/Mudbox2k9/CombineDispMaps/combine%20disp%20maps.htm)

In this video in the QuickStart series we cover how to use Mudbox's 32 bit Painting ability to combine 2 32bit displacement maps. This is useful for times when you have an art director who likes the details from 2 different version of a sculpt and allows you to combine details quickly and with ease. (Incidentally you could also use similar workflow for correcting 32 bit maps by turning lights into flat mode and sampling the pixels you wish to use to paint. ;) )

Wayne...

DarthWayne
11-17-2008, 05:28 PM
Part 5 : Brushes (45 mins) now up

Part 5 - Brushes (including hard surface sculpting tutorial)(45mins) (http://area.autodesk.com/index.php/tutorials/tutorial_index/groundup_series_brushes/)

This one covers brushes in depth and includes a hard surface sculpting tutorial. Well be using this a hard surface sculpt for the texturing section in the next few.
Enjoy.


Wayne...

DarthWayne
11-28-2008, 07:36 PM
Hard surface texturing (last of wave 1) now up

Part 6 - Hard Surface texturing (41mins) (http://area.autodesk.com/index.php/tutorials/tutorial_index/groundup_series_hard_surface_texturing/)



Here's the link to the last videos of wave 1 of the Ground Up series..expect the start of wave 2 in a day or three.

Well it's been a helluva week and looks like someone has taken serious exception to this series and the QuickStart one. In the last 2 week Ive had 2 attacks with drive killer taking out over 4 terrabyte of drives (and turning them into paperweights...along with the last year of work) and tonight at 7.27pm GMT my paypal account hacked.... is that going to stop the series? No chance ;) I don't give in to bullies.

Wayne...

PS In case anyone thinks I'm being an attention seeking loony I have proof of the above happening...I know I'd have trouble beliving it if I read someone posting this....

steveblake
11-28-2008, 11:31 PM
...sounds like a nightmare!

Thanks for the updates tho Wayne. Some great stuff in there.

DarthWayne
12-01-2008, 09:46 AM
Mudbox 2009 'From the Ground Up' : 'Wave 2' (Character Detailing)


Part 2 - 11mins (http://area.autodesk.com/index.php/tutorials/tutorial_index/groundup_series_character_detailing/) (due to a file naming mess up part 1 wil be next asap)

(other videos will be added to this list as they are released.)


Total time: 3 hours


Well theere's no time to have a rest for those watching these.... here's the start of wave 2 which includes the obj and Mud file for those who wish to follow along. I this wave we'll cover in real time the sculpting of a complete character that as part of wave 3 we'll texture and take into max, maya, xsi and maybe even a game engine or two.

You'll see a whole lot more of this character as he'll be used to demonstrate some of the new features of Mudbox as they arrive over time. I've kept the polygon counts down to a dull roar on this one so that everyone can keep up. providing your machine can run mud2k9 you'l have no problem with the polygon counts in this demonstration model.

No stamps or stenicls are used for the suit and we cover sculpting the entire thing by hand (although there's a good trick of mine with the face detail later on.) This wave runs at 3 hours long in real time and I've made it as easy to follow as I can without being condecending. Things that were covered in wave one won't be recovered in this wave as it is expected that you have watched wave 1 before wave 2.
Enjoy

Wayne...

Snake Eyess
12-01-2008, 11:19 AM
hi Wayne

Is there any chance you are going to release this on DVD?

fact is, I live in South Africa and our internet connections here is HORRIBLE, that and the fact that we running on a 3gig (per MONTH O_O) cap limit.

or is there a way you could compile a low quality version of them and zip it into a file or something?

DarthWayne
12-01-2008, 11:33 AM
hi Wayne

Is there any chance you are going to release this on DVD?

fact is, I live in South Africa and our internet connections here is HORRIBLE, that and the fact that we running on a 3gig (per MONTH O_O) cap limit.

or is there a way you could compile a low quality version of them and zip it into a file or something?

Its an option, but only if there is enough interest in a dvd..although it would probably span about 2 or 3. Lower res is an option at some point.

Wayne...

DarthWayne
12-01-2008, 07:00 PM
Part 1 Temporary Download Links

Run time for this part: 28 mins


http://www.dashdotslash.net/groundup/wave2-1-Desktop.m4v (http://www.dashdotslash.net/groundup/wave2-1-Desktop.m4v) << Desktop version

http://www.dashdotslash.net/groundup/wave2-1-iPhone.m4v << Versions for iPhones etc...



OK here are some temporary LOW RES links for part 1 (running time about 1/2 hour) I did a quick job on he encodes so sorry for any issues. But it should tide you guys over. :) I'll keep them up until the high res versions are up in a day or so.

Wayne...

DarthWayne
12-13-2008, 12:16 AM
Wave 2 complete sculpting process video

Link (http://www.vimeo.com/2509297)
if youve been waiting for the rest of wave 2, here' a video showing the entire sculpting process.

Wayne...

DarthWayne
01-08-2009, 10:37 PM
Mudbox Quickstart Series: Rendering 32 Bit displacement in 3D Max (http://dashdotslash.net/Mudbox2k9/QUICKSTART-max32bitdisp.mov)

Mudbox Quickstart Series: Setting up a mirrored UV Set in 3D Max (http://dashdotslash.net/Mudbox2k9/QUICKSTART-MaxMirroredUVs.mov)

A couple of new quickstart videos (for more details see the quickstart thread in the mudbox section, or my site.

Wayne...

DarthWayne
01-14-2009, 08:46 PM
Mudbox 2009 QuickStart Videos - Mud 2 Vray (32 bit Displacement maps)

AVI Link (Techsmith encoded) (http://dashdotslash.net/Mudbox2k9/Mud2Vray.rar)
Iphone Format Version (http://dashdotslash.net/Mudbox2k9/Mud2Vray_iPod.m4v)

I had a fair few requests for a video on V-ray showing 32 bit displacement maps. This one is sort of an amalgamation of all the info thats available here on TheArea along with a idea of two of my own. It also outlines a way to use multi UV tiled displacement along with Vray and exaplains how to get perfect renders every time.

I had to pull in a favour to do this one as I dont own Vray and had to lend a mates laptop, so hopefully it'll help. So as a result I have access to it for between 1-2 weeks.
Enjoy


Wayne...

CGTalk Moderation
01-14-2009, 08:46 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.