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armstrong_rock
10-15-2008, 10:04 PM
Maybe someone can help with with one or more of these questions

What is the best way to control the length of a flame?

Will this work if I have it rotated horizontally to the world?

How do I get the fumefx simulation information out and use it in an afterburn project?

Is there anyway to affect the smoke with a wind modifier without affecting the fire?

What is a good methodology for compositing fumefx? Are there any hidden traps or tips?



thanks a bunch
armstrong

JohnnyRandom
10-16-2008, 12:54 AM
Maybe a little

1. burnrate and source temp

2. use a gravity source, point your simple source icon the direction of travel.

3. sim velocity and use pflow FumeFX follow op.

4. No, well kinda, duplicate your setup and/or just render smoke.

5. render elements, multiple passes, ect.

armstrong_rock
10-21-2008, 08:34 PM
Thanks I surely appreciate the info!

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