earl
06-10-2003, 02:42 AM
Somebody had a thread here recently showing a SWAT officer, and the helmet was placed over the ears, creating intersecting polys. Sombody mentioned that this is bad technique. 3rd reply:
http://www.cgtalk.com/showthread.php?s=&threadid=64696
I'm an amateur modeler without the background on how PCs render game graphics, and I've used intersecting polygons a lot for weapon in mods I've made, to keep the overall poly count down. It seems even the original game weapons used the same technique - can somebody clarify for me?
Here's an example:
http://www.baconbomb.com/modworks/screens/mg3_02.jpg
http://www.baconbomb.com/modworks/screens/mg3_wire.jpg
The receiver is a basic block, and all the extra parts are seperate objects that pass through the receiver -- is this proper technique, or is it actually better to have a single but more complex mesh?
http://www.cgtalk.com/showthread.php?s=&threadid=64696
I'm an amateur modeler without the background on how PCs render game graphics, and I've used intersecting polygons a lot for weapon in mods I've made, to keep the overall poly count down. It seems even the original game weapons used the same technique - can somebody clarify for me?
Here's an example:
http://www.baconbomb.com/modworks/screens/mg3_02.jpg
http://www.baconbomb.com/modworks/screens/mg3_wire.jpg
The receiver is a basic block, and all the extra parts are seperate objects that pass through the receiver -- is this proper technique, or is it actually better to have a single but more complex mesh?
