blurgh
10-15-2008, 01:09 AM
hello all,
Ive been reading all the posts I can find on the old quadrupeds as Ive got a tiger to put a relatively simple rig into (in maya).
heres a picture of what Ive got so far
http://i60.photobucket.com/albums/h21/tobywinder/tiger.jpg
now im fairly happy with what the legs are doing.. as I say its fairly simple.
My main confusion is about rigging the spine up.. now I was thinking of putting a splineIK on the joints
(from the one after the root down to the one just before the hips, is that the right way of thinking about it?
my thinking being that I can put a controller in the middle of the back to get curves in the spine? only problem with that seems to be that it ends up moving the hips as well?
I read soem posts by EEK where he mentioned independent hips and shoulders.. but how do you actually make them independent from the spine but keep them as part of the hierachy?
hope that makes sense :P
thanks for the help!
-D
Ive been reading all the posts I can find on the old quadrupeds as Ive got a tiger to put a relatively simple rig into (in maya).
heres a picture of what Ive got so far
http://i60.photobucket.com/albums/h21/tobywinder/tiger.jpg
now im fairly happy with what the legs are doing.. as I say its fairly simple.
My main confusion is about rigging the spine up.. now I was thinking of putting a splineIK on the joints
(from the one after the root down to the one just before the hips, is that the right way of thinking about it?
my thinking being that I can put a controller in the middle of the back to get curves in the spine? only problem with that seems to be that it ends up moving the hips as well?
I read soem posts by EEK where he mentioned independent hips and shoulders.. but how do you actually make them independent from the spine but keep them as part of the hierachy?
hope that makes sense :P
thanks for the help!
-D
