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View Full Version : Orc Maori, nicolas collings (3D)


collings
10-14-2008, 11:58 PM
http://features.cgsociety.org/newgallerycrits/g90/144290/144290_1224028720_medium.jpg (http://features.cgsociety.org/newgallerycrits/g90/144290/144290_1224028720_large.jpg)

Title: Orc Maori
Name: nicolas collings
Country: Canada
Software: Photoshop, ZBrush

I did this model exclusively with zbrush and photoshop. I wanted to try a quick efficient way to see a sculpt model fully textured and lit. So basically i did a first polypaint pass on the model then mixed in photoshop different renders from zbrush.

here are a few aditionnal images which can help to see the process.

http://nicolascollings.com/WIP/Orc_wip_06.jpg

http://nicolascollings.com/WIP/Orc_wip_08.jpg

http://nicolascollings.com/WIP/Orc_wip_10.jpg

Nayar
10-15-2008, 01:28 PM
here it is! :buttrock:
nice work!
5* for me!

venkydigital
10-15-2008, 01:35 PM
Inspiring work as always..:bowdown::bowdown::bowdown::bowdown::bowdown:
Y cant I do something like this :banghead:

chako
10-15-2008, 02:16 PM
I am scared :cry::wavey:5s

collings
10-15-2008, 03:30 PM
hey guys thanks a lot for the nice words. :)

Jassar
10-15-2008, 04:35 PM
wow cool! and what an unusual way to make it..

vfx
10-15-2008, 04:36 PM
Thats some of the best modelling in relation to hair strands.. I'd love to know how you modelled them! Nice work indeed - one crit, his mouth looks more like its full of combwebs than saliva.

leemale
10-15-2008, 04:49 PM
5 *s right here man.

LMCdesign
10-15-2008, 05:37 PM
just 5* nothing more !

ahmedadel0077
10-15-2008, 06:26 PM
AMAZING :surprised, master piece :bowdown:, i have a look at the portfolio ,and know i see the reason behind the quality , he is working in UBIsoft :D , a real pro :cool:, anyway , keep it up ;)

collings
10-15-2008, 06:36 PM
thanks again guys ;)

vfx: yeah you're right don't look wet enought i also noticed that but thought it was looking nice ^^ i guess i could have put some deep white here and there to bring more spec .

anandpg
10-15-2008, 06:42 PM
Hey Nicolas!! Great job!!:buttrock:

SpiritDreamer
10-16-2008, 10:02 AM
HEY Nicolas...AWSOME JOB THERE..:thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:

TAKE CARE
Glenn

Sandr0
10-16-2008, 11:11 AM
Hey collings, awesome work. Has a nice refined look to it.

It's cool to see that by screengrabing reatime Zbrush shaders/passes and some compositiong work, production-quality look can be achieved. Without GI, raytracing, expensive skin shaders and stuff :)

What I don't like is his bulky traps muscles. I understand some proportions should be exaggerated when dealing with orcs and stuff. However, by reshaping traps near area where they connect with back of the skull/toning down a bit some neck curve would become visible, making pose easier to read and resulting in stronger silouette

paulywally
10-16-2008, 01:03 PM
great modeling and details man, gj.

collings
10-17-2008, 02:54 AM
anandpg,SpiritDreamer; thank you guys very much for stopping by ;)

Sandr0; about the trapz, i guess it's just a matter of taste, i personnaly like it the way it is :D

paulywally; thanks man.

digiforest
10-17-2008, 01:44 PM
Nice Technic.
Great work!!

vjewell
10-17-2008, 02:03 PM
wow. i appreciate you posting the photoshop break down of your textures. i hope you don't mind me using your photoshop break down as a guide to improve my texturing understanding.

collings
10-17-2008, 10:15 PM
Sure vjewell ;)
thanks guys!

khan
10-18-2008, 05:44 PM
Hey Nick man you are flying like superman in animations nowadays and I am very happy to see you getting good day by day.Keep posting and May God give you success.

rraj
10-25-2008, 07:04 AM
Amazing work,and the best part is that u have used only zbrush and photoshop
for rendering.Will keep an eye on your next work.Well done.

DrFx
11-15-2008, 04:56 PM
Impressive!

Great, dynamic pose. It would be great to see a full body version.

XTitan
01-19-2009, 07:03 AM
Beautiful work. Great emotion and character. That's all I had to say :)

phoenix
11-25-2009, 04:19 PM
Hey this is quite impressive piece


Regards

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11-25-2009, 04:19 PM
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