PDA

View Full Version : Blender 2.48 Released


ZanQdo
10-14-2008, 10:16 PM
http://www.blender.org/uploads/pics/splash.png (http://www.blender.org/development/release-logs/blender-248/)
click image for release logs


Some of the Highlights!

A great set of new features and improuvments to the game engine including:



GLSL real time shading hooked up to the regular node shading system
Bullet Physics update (real time soft bodies)
Partial redesign of logic bricks and lots of new sensors and actuators
http://www.blender.org/typo3temp/pics/568b2f8f9b.jpg (http://www.youtube.com/watch?v=pc9JWYuUa2o&fmt=18)


New advanced physics capabilities:

Fluid sim supports fluid control objects
http://www.blender.org/typo3temp/pics/1923c2936d.jpg (http://www.youtube.com/watch?v=WruTNnF6Ztg&fmt=18)

Cloth and Particle systems are now more closely integrated with more powerful efectors and wind features
http://www.blender.org/typo3temp/pics/2cb8271f55.jpg (http://www.youtube.com/watch?v=A7tb6r6HVlw)


The rendering engine got a bit of attention too with:

Sky-Atmosphere shading
http://www.blender.org/typo3temp/pics/2f104af505.jpg

Colored shadows and others
+ Lots of other good stuff and hundreds of bugfixes as usual

enjoy!

notlongago
10-14-2008, 11:24 PM
Nice update but no custom shortcuts so far :(

ZanQdo
10-14-2008, 11:29 PM
Hopefuly this is the last one before 2.50 release with shortcuts and others :) Serious development is being done in 2.50 branch

Swizzle
10-14-2008, 11:30 PM
Nice update but no custom shortcuts so far :(This is the only reason I haven't switched to Blender yet. Once they open it up, I'll be all over this stuff.

jesterking
10-14-2008, 11:36 PM
You can have custom shortcuts already, the process to achieve that is just a bit... involved: get source code, make changes, compile. Rinse and repeat until satisfied.

In the hours prior to release we had an interesting case of :eek:: http://www.blender-fi.org/varasto/v/jesterKing/theeth_oops.png.html

/Nathan

Swizzle
10-14-2008, 11:44 PM
You can have custom shortcuts already, the process to achieve that is just a bit... involved: get source code, make changes, compile. Rinse and repeat until satisfied.Well, yes, I realize that, but I'd rather have a simple interface (ha ha ha, simple interface in Blender, ha ha ha) in which I can specify keyboard shortcuts instead of having to dive into the source code and then compile my own custom version of Blender, ya know? :D

PixelTricks
10-14-2008, 11:45 PM
Has anyone released a set of training videos for blender ?
I like the programs capabilities but coming from Max/Maya its a bit hard to understand the interface.

ccherrett
10-14-2008, 11:59 PM
Has anyone released a set of training videos for blender ?
I like the programs capabilities but coming from Max/Maya its a bit hard to understand the interface.

High quality DVDs for purchase:
http://www.blender3d.org/e-shop/

Beginners course:
http://ocw.tufts.edu/Course/28/Coursehome

Now shipping all free tutorials on DVD:
http://blendernewbies.blogspot.com/

Google and youtube have a lot of blender resources.

Swizzle,

I await the day blender has customizable hot keys so I can hear all the outsiders say "Yeah blender has hotkeys but if only it had ...... I would be all over this stuff" :)

jesterking
10-14-2008, 11:59 PM
Well, yes, I realize that, but I'd rather have a simple interface (ha ha ha, simple interface in Blender, ha ha ha) in which I can specify keyboard shortcuts instead of having to dive into the source code and then compile my own custom version of Blender, ya know? :D

Of course :) We'll be working on the elusive blender 2.5 event rewrite now, so eventually (:D) you'll have your custom shortcuts :)

@PixelTricks : Check http://gryllus.net/Blender/3D.html out for some vids to help you on your way

/Nathan

Swizzle
10-15-2008, 12:04 AM
Swizzle,

I await the day blender has customizable hot keys so I can hear all the outsiders say "Yeah blender has hotkeys but if only it had ...... I would be all over this stuff" :)Ah, to hell with them. I've used Blender before and I liked it a lot, but the only reason I switched back to other software was because I couldn't make it work the way I wanted it to. Once custom hotkeys come along, I'll be that much closer to my plans for world domination.

KristopherLee
10-15-2008, 12:39 AM
I love this app :bounce:

The only problem is that I use Maya and it's what my recent jobs are using and well, how do I do a switch to Blender when I don't seem to see many jobs for it?

But yeah, training in this app is a bit limited as you hardly see people wanting to buy training for a free app. However, given that, I would buy whatever could get me up to speed in it, at least to a minimum point that I am with Maya. Sure, if you can do 3D in one app, you can do it in another, but we all know, Blender is in its own right, a Beast ;)

grafixsuz
10-15-2008, 05:21 AM
I love this app :bounce:

The only problem is that I use Maya and it's what my recent jobs are using and well, how do I do a switch to Blender when I don't seem to see many jobs for it?

There are some studios starting to integrate it in their pipeline, but it is just getting there now. But in any case, Jeff Lew used Maya for his job, but used animation master for his private stuff. Therefore, what stops you from doing the same with blender. Hang, I use it along side XSI and they work great together.

But yeah, training in this app is a bit limited as you hardly see people wanting to buy training for a free app. However, given that, I would buy whatever could get me up to speed in it, at least to a minimum point that I am with Maya.

I do like the way you backed up yourself on this one, but all the more reason to buy training for it don't you think? To support it's development. To help get it more widely used in the mainstream.

People are funny, they say, if an app is expensive that they have to buy everything that is related to it, because it is expensive! But if it is given for free, then anything related to it must be free... what's with that. It takes just as much work if not more to get these free things out to they people and all they do is look down on it. Typical "gift horse syndrome" at it's best.

I am not saying you are like that, on the contrary, but this is why I want to support this app. It has an awesome generous team of devs who willingly devote time for our benefit, it has guts to get where it is today despite the crits it gets. How can people "Legitimately" expect free for everything related to this baby.(I am looking at you max boys)


Rave finished and onto another note, I am surprised this release had so many features added to it, as I was expecting a pure bug fix release then onto the big 2.50. Great surprise indeed.

ultramedia
10-15-2008, 08:07 AM
*puts petrol back in can*

ZanQdo
10-15-2008, 08:14 AM
Lets not start with that please? devs are working to give blender users what they have asked like custom shortcuts and more flexible UI etc so no need to start flamewars yet another time

uncle_frankie
10-15-2008, 09:10 AM
Thank you. Some great real world and fun additions to Blender. The magic fluid sim video made me laugh.

Theodocious
10-15-2008, 09:39 AM
Blender is amazing. it got me into 3d. I taught myself on blender and everything else was extremely easy after that. :surprised seriously though, it's an incredibly powerful and underrated program. It probably has the best fluid sim I've ever worked with, and I like the physics/game engine more than maya's for some stuff. these are some demos I did a few years ago with blender:

http://www.youtube.com/watch?v=cXM4dp0w2zg

http://www.youtube.com/watch?v=s45wIsPBwTA

http://www.youtube.com/watch?v=mXlF4VsXuP4

and to everyone who whines about the interface, once you learn it it's fast. I wish I could use it for everything but unfortunately maya's the industry standard. it has features I find myself looking for in other programs. (cough 3d cursor cough) I can't wait to check out the new particle system and fluid controls. it can compete with houdini, let alone maya.

paintbox
10-15-2008, 10:24 AM
This will be a sunny post with nothing but thanks to all the developers...good job!

StefanA
10-15-2008, 10:43 AM
I'm amazed of what they can squeeze into 16MB of download :) Grease pencil just made my day, much better and interactive than the one for maya (and it doesn't create curves).
If they only could put Euler on bones and switch 'Y' to be 'up' I would be a happy man.

regards
stefan andersson

handlebar
10-15-2008, 11:06 AM
Coloured shadows made my day, thanks blender devs.

DingTo
10-15-2008, 12:07 PM
Awesome Release. GLSL made my day...

Thanks to everyone.

DuttyFoot
10-15-2008, 01:21 PM
this release is looking really good. i always downloaded and tried and gave up because i couldn't get use to the ui. this time i think i will make a better effort in learning blender. the fluid sim gets better and better with every release. high praises to all the people who spend the time to make blender the killer app it is becoming. :bowdown:

KristopherLee
10-15-2008, 01:54 PM
I am not saying you are like that, on the contrary, but this is why I want to support this app. It has an awesome generous team of devs who willingly devote time for our benefit, it has guts to get where it is today despite the crits it gets. How can people "Legitimately" expect free for everything related to this baby.(I am looking at you max boys)


I'm not sure what you're trying to do here. No where in my post did I say that I personally wouldn't buy anything for a free app. I said, 'people', as this is something I've read on countless posts with the subject. I didn't feel the need to back myself up at any case as I was simply stating what I've read from other users. I was stating a fact.

I have bought Blender books, as of last night, ordered thru my old school the character animation book and the bounce, tumble and splash book.

Where I think you're misinterpreting me is that I mean that you have all these sites dedicated to training for 3d apps; DigitalTutors, Gnomon, etc, etc.... but where do you see sites selling major tutorials for Blender? Very rare.

But you don't need major tutorials to learn Blender, but some of us like to watch someone work as it helps me understand it better. I can read books but get confused sometimes but when I'm watching someone, I get it much easier and then can take what I watched and go from there to learn the rest.

So yeah, I will buy Blenderware to support such an awesome program because as I stated in the first sentence, "I love this app." Your rant was unwarranted and totally uncalled for in a thread that is basically praising a new release of Blender.

Shi-sha!

VirgilioVasconcelos
10-15-2008, 03:33 PM
Flame wars aside... WOW! My sincere compliments to all the developers.

I think their very specialized and altruistic kind of work deserves everyones' respect. Blender is incredibly stable, consistent and with a mind-blowing feature set for a free/libre app.

I believe everyone is really looking forward to the new step of version 2.50. Along with drastic changes on the way the interface is constructed (not necessarily changes on the way it looks, but on what you can do with it, like macros and customization), there will come a render API, making the integration with all renderers around something very easier.

Thank you, guys. :)

:bowdown:

notlongago
10-15-2008, 04:22 PM
I think that the worst thing about shortcut stuff in Blender is that default shortcut mappings are designed horribly and they are very inefficient. I know that Blender developers would like to hear praises of latest coolness in Blender, but to me it all comes down to usability and flexibility. I just cannot grasp the basic premise behind overlooking such important yet simple stuff like custom shortcuts. You can write a beautiful and complex software but can not figure out a way to implement custom shortcuts? It does not add up really. This feels like they made a very fast advanced car but forgot to put an exhaust pipe.



I probably have been converted long time ago if Blender had custom shortcuts.





Ah, to hell with them. I've used Blender before and I liked it a lot, but the only reason I switched back to other software was because I couldn't make it work the way I wanted it to. Once custom hotkeys come along, I'll be that much closer to my plans for world domination.

toontje
10-15-2008, 04:30 PM
Shrinkwrap, better sculpting, magic fluids, atmospheric rendering, GLSL preview... who could have asked for more!

But for anyone following the development, they know what I mean if I say that 2.50 will be groundbreaking!
Volumetric particles will make hypervoxels look lame, lightcuts and instant radiosity, Volumetric data sets and more volumetric stuff like smoke and fluid mixing, ocean simulator, hopefully the new muscle sim, kick ass NURBS any many more new features that, as always, will be added from now till the next release.

One thing though.... I never used Syflex, does anybody know how the Blender cloth sim compares to Syflex?

grafixsuz
10-15-2008, 05:34 PM
@ KristopherLee: No flame war was intended I'm not sure what you're trying to do here. No where in my post did I say that I personally wouldn't buy anything for a free app. I said, 'people', as this is something I've read on countless posts with the subject. I didn't feel the need to back myself up at any case as I was simply stating what I've read from other users. I was stating a fact.

I apologize if I sounded rough, I was not intending on making an attack on you dude, actually, I think we are on the same train of thought (as you stated in the quote), just maybe the way my reply came across was a bit thoughtless.

Sorry for any offense.

Peace:beer:

bigbad
10-15-2008, 05:49 PM
It's a good thing that 3d max and maya have custom key shortcuts. That way I can adapt blender to them.

So blender users for the win. :)

Nice to see a windows 64 bit version of blender.

KOKE
10-15-2008, 05:53 PM
Nice job guys!. :beer:

I am not a Blnder user myself, but I really like the effort these people put in it and the fact that is a powerful free program.

I have one question though: How does Blender deal with rendering?, is there any compatible or built in renderer on par with Mental ray, Vray etc.??, or maybe just a stable friendly way of using those in Blender?.

I cant wait to see what these guys will bring out when version 2.50 is ready.
Maybe then I will give it a serious try, now I am to much into Max ;)

JK.

:D

Mo3allem
10-15-2008, 06:19 PM
Nice job and some really good features ." I loved the bathroom demo alot !! :beer: "

BTW, does anyone have a complete list of the future features that Blender 2.50 will have ?

Thx,

Ballo
10-15-2008, 07:03 PM
every day better tools.

Good work!

BgDM
10-15-2008, 08:15 PM
Great release guys! I have always appreciated the work the devs and the foundation put towards this great app.

KOKE:There are a few external renderers for Blenmder that do a decent job. Yafray, Indigo and Luxrenderer do a very good job. There is also an exporter for Vray. You can see some of the work that BbB has been doing with it here (http://blenderartists.org/forum/showthread.php?t=136898)

Keep up the good work all.

BgDM

StefanA
10-15-2008, 08:26 PM
just made a really quick test with the grease tool, can't wait to do something 'for real' with it.

http://vimeo.com/1977315

ogg file for download (http://vimeo.com/download/video:85688040?e=1224106136&h=083359a2f40ff3a262a07ac800708c21) (can be played in vlc)
regards
stefan

Boone
10-15-2008, 08:38 PM
Hassle-free installation, speedy updates and more ever powerful features. A winner as always.

KristopherLee
10-15-2008, 10:35 PM
@ KristopherLee: No flame war was intended

I apologize if I sounded rough, I was not intending on making an attack on you dude, actually, I think we are on the same train of thought (as you stated in the quote), just maybe the way my reply came across was a bit thoughtless.

Sorry for any offense.

Peace:beer:

No apologies necessary. The love of Blender got to the best of us. :beer:


@StefanA - Good video man, good show with the grease pencil.

cresshead
10-15-2008, 11:16 PM
grease pencil looks ace..similar to the maya mel script i believe

mfoxdogg
10-16-2008, 12:07 AM
ok to put all rumours to rest
blender2.5 info in relation to new event system
http://wiki.blender.org/index.php/BlenderDev/Blender2.5

volumetrics work
http://mke3.net/weblog/volume-updates/

btw we devs know that the shortcuts are inefficient but we dont have much choice in the matter as we are running out of keys so we have to use what we have ;)

dyf
10-16-2008, 02:53 AM
Seriously guys from other programs, I don't understand why you keep saying Blender isn't this or that, or Blender doesn't work behave like <put whatever program you want here>..

Blender is Blender.. It is made for Blender users, so you need to become one to appreciate it. You do that by taking the time and patience to learn something NEW (SURPRISE!!).

Not enough learning resources?? Seriously, YOU'VE GOT TO BE KIDDING!!
when i started using Blender (~5 years ago), there were many resources to learn from. Now there are just too many that I imagine it's gonna be confusing for newbies.. And why am I getting the feeling that you just WANT TO pay for some tutorials? even where there are a lot of great free ones? The ones already posted by fellow Blender users are great. I would like to add this great one to them too: http://blenderunderground.com/video-tutorials
This is not the first time I see people here asking for something to pay for.. I don't understand why..

I would like you to please stop pushing the developers into creating something that isn't made for Blender users..

The only thing Blender needs is YOU!! If YOU are not willing to learn it and make up whatever cons about it just because you don't wanna spend the time on it, so be it!

PS: everything I said reflects my views only, an old-time blender user. It doesn't reflect the views of the community or the developers (they are much more tolerant)..

ZanQdo
10-16-2008, 03:30 AM
Here is a free course I found some days ago:

http://www.roytheartist.com/2008/09/my-blender-3d-course.html

BUZZFX
10-16-2008, 03:35 AM
BTW, does anyone have a complete list of the future features that Blender 2.50 will have ? Thx,


I would also like to see a complete list of what Blender 2.50 will feature if there is such a list. :)

kursad_pileksuz
10-16-2008, 03:55 AM
Wacom pressure sensitivity seems to be broken under 64bit xp in the latest 2.48 release. The 64bit version is also giving me an error and not starting the application.

And please bring real shortcut support to Blender.

theeth
10-16-2008, 04:11 AM
The 64bit version is also giving me an error and not starting the application.

Read the text just under the download link: http://www.blender.org/download/get-blender/

Martin

kursad_pileksuz
10-16-2008, 04:21 AM
Yes I tried that and did not help me really.

Read the text just under the download link: http://www.blender.org/download/get-blender/

Martin

jesterking
10-16-2008, 09:03 AM
Yes I tried that and did not help me really.

What is the error message you're getting?

/Nathan

jesterking
10-16-2008, 09:07 AM
I would also like to see a complete list of what Blender 2.50 will feature if there is such a list. :)

There's no such list yet, but I think it's safe to say that there might be less features than in 2.48 . We'll be targeting to porting as many tools over to the new event system, but we are only so many developers, most of us working in their spare time.

I have seen work done on BMesh too, though, so I think that we might see improved mesh tools in b2.5 (or not very long after that), with potentially support for ngons etc. :wip:

Anyway, I think that the most exciting part is the event system rewrite itself, since it implicates so much cool things for The Future. We work hard, so all I can ask the users for is patience :)

/Nathan

samartin
10-16-2008, 09:33 AM
I was always troubled by the UI but thought what the hell, let's get my hands dirty!

I am however unable to run the application, I still get this error :-

The Application failed to initialize properly ( 0xc0150002 )

I've installed the C++ Redist SP1 patch, and I have rebooted but still get the above error! Hope you find a solution soon as I'm excited about trying to get my head round blender...

jesterking
10-16-2008, 09:52 AM
I was always troubled by the UI but thought what the hell, let's get my hands dirty!

I am however unable to run the application, I still get this error :-

The Application failed to initialize properly ( 0xc0150002 )

I've installed the C++ Redist SP1 patch, and I have rebooted but still get the above error! Hope you find a solution soon as I'm excited about trying to get my head round blender...

Hrm, that initialisation should get fixed with the redist. Can you find the msvcr90.dll and vcomp9.dll and copy them to your install dir of Blender? I think that should fix it too :/

/Nathan

samartin
10-16-2008, 09:58 AM
Tried what you suggested, searched my HD for those 2 DLL's. Situated in C:\Windows\WinSxS\x86_MS.vc90. blah blah blah and copied them to the blender248 folder along with the other DLL's and still get the same error!

ZanQdo
10-16-2008, 10:56 AM
samartin: try this build

http://graphicall.org/builds/builds/showbuild.php?action=show&id=845

its built with scons/mingw instead of msvc

not saying rthat you should give up on official builds but at least you have more options :)

samartin
10-16-2008, 11:10 AM
samartin: try this build

http://graphicall.org/builds/builds/showbuild.php?action=show&id=845

its built with scons/mingw instead of msvc

not saying rthat you should give up on official builds but at least you have more options :)

Yep, that did the trick, thanks for that :)

jesterking
10-16-2008, 11:32 AM
Graphicall.org rocks indeed. Too bad the official release didn't work out :( Maybe you could send me your OS specs? I might be able to recreate such an environment to do further testing of our official build process with MS compiler.

/Nathan

samartin
10-16-2008, 11:41 AM
OS: XP 64 - version 2003 SP2
CPU: Q6600 2.4GHz
RAM: 4Gb RAM
GFX: XTX1900X 512Mb RAM

If there's anything else you need to know just holla...

jesterking
10-16-2008, 11:45 AM
Wait, did you get the 64bit version of Blender?

/Nathan

samartin
10-16-2008, 11:52 AM
Yep 64 bit, that's why I installed the redist package.

jesterking
10-16-2008, 12:00 PM
Yep 64 bit, that's why I installed the redist package.

Hmm, I'll have to ask Genscher, who created our win64 build. I heard that he wanted mention of xp64 removed from our download page, so your mileage may vary. It's a shame we can't really test these 64bit builds, since we don't have that many developers with proper access to these systems :(

He's not online ATM, so you'll have to wait a bit before I can get you more info.

Note that the build you grabbed from Graphicall.org is a 32bit build, so you might want to try the 32bit official package too (I suggest using the .zip, which is easiest to quickly test).

/Nathan

samartin
10-16-2008, 12:09 PM
Ahhh OK, well 32 bit is fine just for getting my head around the package anyway so no worries on the 64 bit version.

Thanks for the help

jesterking
10-16-2008, 01:05 PM
I do hope we manage the support win64 properly with the next version, though :) The windows release team has made some sort of unspoken decision to once and for all make sure all dependencies are properly done and upgraded to whatever is the latest stable version of those. This includes the installer too, which I managed to improve somewhat just prior this release (but there's still room for improvement :banghead: ).

Anyway, have fun wrapping your head around Blender. :D

/Nathan

DingTo
10-16-2008, 02:57 PM
Here a short video, exploring some of the new features, i hope you find it a bit useful.
http://vimeo.com/1976116

Download the file: http://vimeo.com/download/video:85686912?e=1224172747&h=2861044b124b87ca0f75994775f4a613

earlyworm
10-16-2008, 03:32 PM
btw we devs know that the shortcuts are inefficient but we dont have much choice in the matter as we are running out of keys so we have to use what we have ;)

I know I'm iterating what you probably already know - but that's why it'd probably be better to let users customise their own hotkeys. Instead of some of the current finger gymnastics that some functions require.

JackReacher
10-16-2008, 03:43 PM
I know I'm iterating what you probably already know - but that's why it'd probably be better to let users customise their own hotkeys. Instead of some of the current finger gymnastics that some functions require.

Ctrl+W (save scene) and Ctrl+Q (quit blender) being right next to each other is something I would dearly like to change. It's only caught me out once, but I don't like living with the risk. :p

Just upgraded to 2.48 here at See3D, and loving it.

kursad_pileksuz
10-16-2008, 04:02 PM
Same here. It does not run on xp64


I was always troubled by the UI but thought what the hell, let's get my hands dirty!

I am however unable to run the application, I still get this error :-

The Application failed to initialize properly ( 0xc0150002 )

I've installed the C++ Redist SP1 patch, and I have rebooted but still get the above error! Hope you find a solution soon as I'm excited about trying to get my head round blender...

neuromancer1978
10-16-2008, 04:48 PM
One of the main drawbacks of using Blender in professional studios is that until recently there was limited Renderman support, if any. Back when I first started to play with Blender in 1999 there was none whatsoever. As far as I know MOST studios that do visual effects or animation use a Renderman renderer, whether it be PRMan or some in house program that functions very similar, as well as others like 3Delightand AIR. Maya and Houdini are pretty much married to the rendering interface and for the past 15 years this has been the standard.

A few years ago I began a quest to match that capability with Blender since at the time there was so little support for Blender to Renderman, and even then was limited in what it could do. Times have quickly changed and there is some serious work being done to change the playing field of Blender.

http://www.blendertorenderman.org is the site I have created with a friend of mine, to get all of these developers and artists together to get a solid Renderman system together. This can be used by newbies and professionals alike, and can be used along side Maya (export to .obj and import to Blender). Fluids and Cloth systems in Blender are able to be rendered and as I type this serious work is being done to export Blender's Hair system more accurately.

The reason for this is simple : Blender's internal renderer is just too slow for film work and is not easily programmable. If anyone who has used Renderman before you should know that it's all about the shaders. With our work, which to date has little actual Blender support (I think mainly due to the fact that we aren't trying to stuff all this into Blender itself and relying on other software to render), we are trying to really assure pro users that it really is worth checking out - after all it's not like you are investing money into this, just time.

Each time Blender is released we go through a massive bug check on our own, to make sure that the python code is still functioning correctly, as well as making sure that any time a renderer is updated that it properly renders. We are also trying to make this pipeline more stable for the 2.50 release, there are still a few bugs.

Anyways... my two cents

CaptainSam
10-16-2008, 07:01 PM
Ctrl+W (save scene) and Ctrl+Q (quit blender) being right next to each other is something I would dearly like to change. It's only caught me out once, but I don't like living with the risk. :p

Lord in heaven, is the shortcut for saving Ctrl+W? Seriosly?

Swizzle
10-16-2008, 07:06 PM
Lord in heaven, is the shortcut for saving Ctrl+W? Seriosly?Now you see why I want custom hotkeys. The program would work great for just about anybody if they didn't have to learn nonsensical key bindings. Even the interface wouldn't be much of an issue if things like keyboard and mouse functions followed fairly standard conventions.

kursad_pileksuz
10-16-2008, 07:07 PM
Yeah it is that bad.

How many times do you need to quit Blender while you are inside Blender? It is a crime to park such a precious shortcut like ctrl+q for quitting, seriously. Quitting should have been assigned to hardest to reach shortcut. (just think about it)

Shortcuts are undermined, overlooked and abandoned in Blender.


Lord in heaven, is the shortcut for saving Ctrl+W? Seriosly?

blenderhead
10-16-2008, 07:56 PM
No apologies necessary. The love of Blender got to the best of us. :beer:


I think I might cry...come here you guys! *sob*

Great release guys, if only I could get on the damn site and download it for all the traffic!

ccherrett
10-16-2008, 09:13 PM
Lord in heaven, is the shortcut for saving Ctrl+W? Seriosly?

I have been running blender for 4 years and have never been bit by this. I use CTRL + S for saving.

This whole hotkey issue in blender seems like trolling to me. People get lost in thier complaints and forget to even try the awesome new features that are given to them for free.

Come on.....

Kha
10-16-2008, 09:44 PM
I use F2 to save and the + button to save a new version of my file...

Thanks to Blender Devs for this great version!!

ultramedia
10-16-2008, 10:03 PM
I have been running blender for 4 years and have never been bit by this. I use CTRL + S for saving.

This whole hotkey issue in blender seems like trolling to me. People get lost in thier complaints and forget to even try the awesome new features that are given to them for free.

Come on.....

Bam! Nailed it, with a big bow tie on top.

kursad_pileksuz
10-16-2008, 10:03 PM
Sorry I do not agree with you on this one. Because you think it is unimportant does not mean it is really unimportant for others. If Blender was my only and first application then sure it would not be a big deal since I would have nothing to compare. If you need to use many applications for different projects( like I do) then it is a big deal. Trying to disregard the issue and calling people who adress it as trolls is not adressing the problem.









I have been running blender for 4 years and have never been bit by this. I use CTRL + S for saving.

This whole hotkey issue in blender seems like trolling to me. People get lost in thier complaints and forget to even try the awesome new features that are given to them for free.

Come on.....

KristopherLee
10-16-2008, 10:13 PM
Sorry I do not agree with you on this one. Because you think it is unimportant does not mean it is really unimportant for others. If Blender was my only and first application then sure it would not be a big deal since I would have nothing to compare. If you need to use many applications for different projects( like I do) then it is a big deal. Trying to disregard the issue and calling people who adress it as trolls is not adressing the problem.

I think it only becomes trolling when you keep at the same thing over and over. This is just a release thread, not a thread for complaints. My only complaint was I wanted more professional tutorials but with some of the links that were given so far in this thread, I'm a happy camper.

I encourage you to find another FREE 3D application that has 1/4th the power of Blender. It's not that anyone is asking you to switch to Blender full time and be bummed about no good customization of shortcuts. It's just there for free from obviously some damned good people with the wallets of consumers in mind.

kursad_pileksuz
10-16-2008, 11:10 PM
Well, the price is only one of part of the picture and without customization it just does not feel that "free" to me. There is a price to pay and that is giving up customization which I am not willing to pay personally.


If people are bringing the same issue over and over again, maybe the problem is real and needs serious adressing. Most of the answers to shortcuts and customization issue is full of fanboy attitude. The reason people adress these problems is that they just want this thing to be more accesible and usable by everyone. I do not see any ill advice here.

On the otherhand calling people who spend their time to download, try Blender and come to forums to adress issues as trolls is not nice. You guys may have alot of time to kill and play with tools but I do not. I would appreciate if you can "adress the problem" rather than calling names.



Anyways Blender is a pretty good application. I am hoping to start using it seriously once this shortcuts drama is out of the picture.

cresshead
10-17-2008, 01:08 AM
version 2.50 IS going to address the issue of keboard shorcut mapping by all accounts
so if you want maya/max style nav/save typical shortcuts then you'll have to wait till 2.50

until then you can either wait or start to learn 'the app' not the shortcut keys and see
how powerful that app has become..it has some great features to take advantage of.

ccherrett
10-17-2008, 01:15 AM
Sorry I do not agree with you on this one. Because you think it is unimportant does not mean it is really unimportant for others. If Blender was my only and first application then sure it would not be a big deal since I would have nothing to compare. If you need to use many applications for different projects( like I do) then it is a big deal. Trying to disregard the issue and calling people who adress it as trolls is not adressing the problem.

Anything about the release you liked? What did you think of the new features. Would love to hear :)

dyf
10-17-2008, 02:02 AM
ok, name calling aside..
There is a price to pay and that is giving up customization which I am not willing to pay personally.

so are you saying there isn't a price to pay for learning 3dsmax/maya/xsi.. etc?

The reason people adress these problems is that they just want this thing to be more accesible and usable by everyone. I do not see any ill advice here.

shortcuts would be a nice feature, i agree.. however, and as i already mentioned, blender is for blender users. i have no problems at all with the current keystrokes. even when customization becomes possible, i will most likely NOT change the default ones.. i just got used to them and i dedicated my time and energy to learning the app and giving it a chance. I didn't put one little barrier as an excuse. you can do the same too.

greetz

kursad_pileksuz
10-17-2008, 02:37 AM
ccherrett,

Lets make something clear here. Blender is undoubtly has one of the best developement cycle and it has support for many OS platform. These 2 by themselves are a killer features.

In the new release the Grease pencil and the shrinkwrap are totally great additions because they have very practical uses. I actually tested grease pencil and it feels like it is well implemented andit is part of the interface. Currently I could not test the modified sculpting tools because for some reason wacom presssure is not working in the current release for me(was working fine before).

Blender has come along way in the animation area. Seriously comparing to what it had 4-5 years ago, latest releases offer amazing rigging and animation tool set. Bones and weights are more user friendly. I feel like I can just sit down and start rigging in Blender , which I have not felt like it before.

I personally like the interface and the way things are layed out in it. But I would welcome additions like floating and collapsing windows(windows that can collapse to left or right without closing themselves).

But again if you ask me what is the most importing thing Blender should have, I would say custom shortcut-key-mouse mappings.


Anything about the release you liked? What did you think of the new features. Would love to hear :)

ZanQdo
10-17-2008, 02:58 AM
No kidding, if I had to use blender how it was when I first knew it Id start searching for a new career je je je the thing didnt even had undo :)

The thing is in blender development things are not done to solve problems quickly but to solve problems well, if it takes longer thats not so relevant :p Hacks dont get into main blender because they tend to cause more problems than those they solved :) Its a diference betwen doing things to just comply with popular demand and do things to do them the right well. Of course when popular demand mixes well with the actual base code posibilities then development moves in that direction

anyway patience dudes, be sure that blender development is not close minded!

cheers

Rezonance
10-17-2008, 07:40 AM
Another awesome release! Has anyone managed to fix the UI lag on Macbooks under Leopard. I remember it running quite well under Tiger but Leopard runs really badly. The one solution I found online just crashes the app. Thanks.

uncle_frankie
10-17-2008, 09:42 AM
ALord in heaven, is the shortcut for saving Ctrl+W? Seriosly?

Actually Ctrl+WRITE used to be quite common in the days before Windows ;) Just as sensible as ctrl+SAVE

blenderhead
10-17-2008, 12:18 PM
One of the main drawbacks of using Blender in professional studios is that until recently there was limited Renderman support, if any.

I don't think that's one of the reasons at all, I just think you where looking for a bit of self-promotion :D

ZanQdo
10-17-2008, 01:12 PM
I don't think that's one of the reasons at all, I just think you where looking for a bit of self-promotion :D

(gets flame thrower)

I take it you have zero experience in working in any medium sized studio or anything remotely similar so why not better shut up and not speak of what you clearly know nothing about? My previus partner and I actually went into developing a Mental Ray integration with Blender because we needed it for our work. The same goes for Renderman all over the place. So what ever you think is IRRELEVANT

Apoclypse
10-17-2008, 03:22 PM
Another awesome release! Has anyone managed to fix the UI lag on Macbooks under Leopard. I remember it running quite well under Tiger but Leopard runs really badly. The one solution I found online just crashes the app. Thanks.

I heard this was fixed as well with this latest release.

harkyman
10-17-2008, 03:26 PM
A note to people asking for feature list for 2.5 -- in Blender development, it really doesn't work that way. I know that in a corporate software dev setting, marketers (and sometimes engineers) set a feature target, which the devs must try to hit. But with Blender, it's different. Everyone is working on their own thing. After a release, there is usually a long period during which everyone fools around with the current projects, throws around ideas, etc. These ideas (usually) go through a pretty involved practical vetting process. Eventually, everyone decides "It's time to do a release." Whatever features, fixes, recodes or enhancements have been done to that point are the next release.

So, a hard feature set can't be available.

I know that I'll be focusing my efforts this time on large-scale character animation tools. Namely, that would be animation baking and much better efficiency with proxied and duplicated characters. Currently, there is no pose caching with proxied characters, which means that everyone has to be evaluated from scratch on every frame change (and in fact, every re-draw if I read the code correctly). Whether these things I'm working on make it in for next release, though -- who knows?

And seriously, the people who keep saying "customizable hotkeys!" even though 2.5 has been stated many time in this thread are like little kids following their mom into the kitchen whining "I'm hungry! I'm hungry!" even as she's getting the food out of the fridge. Read the rest of the thread before you post and chill.

Apoclypse
10-17-2008, 03:29 PM
One of the main drawbacks of using Blender in professional studios is that until recently there was limited Renderman support, if any. Back when I first started to play with Blender in 1999 there was none whatsoever. As far as I know MOST studios that do visual effects or animation use a Renderman renderer, whether it be PRMan or some in house program that functions very similar, as well as others like 3Delightand AIR. Maya and Houdini are pretty much married to the rendering interface and for the past 15 years this has been the standard.

A few years ago I began a quest to match that capability with Blender since at the time there was so little support for Blender to Renderman, and even then was limited in what it could do. Times have quickly changed and there is some serious work being done to change the playing field of Blender.

http://www.blendertorenderman.org is the site I have created with a friend of mine, to get all of these developers and artists together to get a solid Renderman system together. This can be used by newbies and professionals alike, and can be used along side Maya (export to .obj and import to Blender). Fluids and Cloth systems in Blender are able to be rendered and as I type this serious work is being done to export Blender's Hair system more accurately.

The reason for this is simple : Blender's internal renderer is just too slow for film work and is not easily programmable. If anyone who has used Renderman before you should know that it's all about the shaders. With our work, which to date has little actual Blender support (I think mainly due to the fact that we aren't trying to stuff all this into Blender itself and relying on other software to render), we are trying to really assure pro users that it really is worth checking out - after all it's not like you are investing money into this, just time.

Each time Blender is released we go through a massive bug check on our own, to make sure that the python code is still functioning correctly, as well as making sure that any time a renderer is updated that it properly renders. We are also trying to make this pipeline more stable for the 2.50 release, there are still a few bugs.

Anyways... my two cents

I do have to say that RIB Mosaic is a really good Renderman exporter and the development cycle is fairly quick. I don't know if you are associated with that project or not but I thought it was worth a mention.

dyf
10-17-2008, 04:09 PM
Another awesome release! Has anyone managed to fix the UI lag on Macbooks under Leopard. I remember it running quite well under Tiger but Leopard runs really badly. The one solution I found online just crashes the app. Thanks.
This problem has nothing to do with Blender (directly). Blender is written to make extensive use of OpenGL, even features that are normally not important to other programs..

Leopard has buggy OpenGL drivers (it appears to be related to intel GMA chipsets too as I saw people on blenderartsits.org with Nvidia cards that don't have that problem). I sent a bug report to Apple about 4 months ago, they confirmed it's a bug and they flagged it as "Duplicate", which means it's already been addressed. Unfortunantly, there have been many system updates after that instance and they still don't seem to want to solve this issue..

Until Apple decides to fix their bugs, your best bet is to dual-boot your mac, or probably use Fusion or an emulator with windows/linux on them to use Blender.

KristopherLee
10-17-2008, 04:50 PM
I also want to give a big thanks to the people who posted links on the first page to some very good tutorial resources. I had a look over them last night and can already maneuver much easier in Blender because of it. Get past your fears of the UI elements in Blender and you'll find yourself emersed in a 3d package that is mindblowing.

harkyman
10-17-2008, 05:23 PM
One note about learning:

If you're really interest in using Blender, give the Foundation a couple bucks for The Essential Blender. It's designed specifically so that artists familiar with other 3D apps can work through chapters two and three and be up to speed. Seriously, if you already know your way around 3D, these two chapters (Interface and Basic Object Manipulation and animation methods) are all you need. After that, all those tutorials in the rest of the book (and on teh Intrenets) can be done piecemeal -- as you need them. You'll have you sea legs, so to speak. This was one of the design goals of the book as I did it, so... take advantage!

iluvgfx
10-18-2008, 09:31 AM
Awesome release. Kudos to all the developers and the community.

I made a test on baking shadow/AO maps and using the new GLSL features to display the rexults in the 3d view or in game engine for arch-viz/game level design purposes.

http://iluvblender.googlepages.com/blenderprojects%3Aarchitecturalvisualizati

http://iluvblender.googlepages.com/ArchitectureTest1.png/ArchitectureTest1-large.png

Womball
10-20-2008, 08:16 PM
So can the environment be used to light the scene, with HDR lighting? Any updates to radiosity or global illumination?

iluvgfx
10-22-2008, 07:26 PM
So can the environment be used to light the scene, with HDR lighting? Any updates to radiosity or global illumination?

I think you can. By applying a texture map to the world, and by using raytrace ambient occlusion, you can bake using HDR. For the image above i have used Approximate AO, which cannot use HDR images.....

As far as radiosity baking is concerned, it has not changed for a while. You can only bake the radiosity solution as vertex colors and not to a texture.

ZombieJohn
10-23-2008, 04:07 AM
Well I just used this magnificent new tool for something completely unorthodox. :P Before taking a screenshot of a model I drew hair over it with the grease pencil.

DingTo
10-23-2008, 06:45 PM
Blender Coders have fixed some bugs...here's the result: Blender 2.48a (http://www.blender.org/download/get-blender/).

Release Logs (http://www.blender.org/development/release-logs/blender-248/blender-248a/)

DingTo

jesterking
10-23-2008, 07:15 PM
If you experienced trouble with the installer or zip that Blender wouldn't initialize correctly, or you were holding off because you read much about that: we've fixed that so that an install should work properly now, both from the installer and the zip.

/Nathan

DuttyFoot
10-25-2008, 05:23 AM
running vista 64 and unzipped, but when i tried to install it gave me an error "the app failed to initialize properly"

jesterking
10-25-2008, 05:41 PM
running vista 64 and unzipped, but when i tried to install it gave me an error "the app failed to initialize properly"

The win64 build hasn't been updated to 2.48a yet, this means you still need to install the redistributables for x64. Check the download page (http://www.blender.org/download/get-blender/) for a link to those.

/Nathan

DuttyFoot
10-26-2008, 11:35 AM
thanks, that worked like a charm.

alviniss
10-28-2008, 11:28 PM
I also thank those posting the tutorial links.
Tonly Mullen's Blender book which I just bought (yes bought) has a few beginner tutorial links.
One that sticks out is..


(http://www.ibiblio.org/bvidtute/)greybeard's_tutorials (http://www.ibiblio.org/bvidtute/)

CGTalk Moderation
10-28-2008, 11:28 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.