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plaguelord
06-09-2003, 11:35 PM
hi ! I have this simple question:
What are the Green/White/Black gradient in my geometry who appears after a render in brazil?
:shrug: :shrug: :shrug:

thanks!

ZeBoxx
06-10-2003, 12:02 AM
Well, not sure about white and black, but under the HEIDi drivers, the green is a 'flag' color to indicate that something's not entirely right about the state of the mesh for display.

There is a discreet-proposed solution, a particular order for dealing with things after a render, but it caused crashes instead.

The effect is pretty much benign, and you shouldn't have any such problems with opengl/direct3d, as far as I know.

plaguelord
06-10-2003, 02:23 PM
thanks! you know where I can found details over this "something not entirely right" thing?

thanks again, max.

ZeBoxx
06-10-2003, 02:58 PM
odd..thought I replied.

*tries again*

I'm sure the colors etc. are documented in some technical document on HEIDi somewhere, but I personally wouldn't know where to acquire it (if at all possible).

That said.. I should clarify something..
The flag color indicating that something is amiss with the mesh only applies to the viewport display mesh.

Your model itself is most likely perfectly fine. In fact, you can apply a modifier (most any should do.. e.g. mesh select) and the flag colors should go away. Removing the modifier should be fine as well.

So it's really just some display driver thing where it makes bits green for some reason beyond me.

What display driver are you using, though ?
Because if it's HEIDi.. you're likely better off using OpenGL/Direct3D anyway.

plaguelord
06-10-2003, 03:22 PM
Only on VIEWPORT!!! ahhh, now I understand, thanks!!!
I'm using HEIDI, but, to follow your recomendation, I'll change to OpelGL. (directx sux)

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