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View Full Version : Iron Man Mark I Suit: Some making of from the DVD, all rendered in LW


RobertoOrtiz
10-14-2008, 12:12 AM
Here is some of the content from the making of DVD stuff. Shows some before and after stuff with the final rendering for the 3d done in LW.

http://www.theembassyvfx.com (http://www.theembassyvfx.com/)

Kanga
10-14-2008, 12:43 AM
Cool stuff, thanks for the link!

kraal
10-14-2008, 01:36 AM
wow a lot i thought was a guy in a suit was CG. good job

Skamierski
10-14-2008, 10:14 AM
""hello, i dont see there a hint that its done in lightwave, can someone show me the info?""


EDIT: ahh, found it:
http://newteknews.blogspot.com/2008/08/lightwave-used-on-iron-man-bobblehead.html

I think they used perhaps F-Prime as renderer:
http://www.worley.com/E/Products/fprime/fprime.html

CHRiTTeR
10-14-2008, 11:24 AM
that was verry wel compisited!

ferds7
10-14-2008, 01:45 PM
3D World had an awesome article a few magazines back on this movie. Just about all the big software packages were used at one point or another. (Maya, XSI, Lightwave, Z-Brush, Renderman and even Modo). From what I remember, ILM did the second two suits.

Sounds like I'll have to rent the movie just for the extras :) Well it was an awesome movie too! (but the extras are a great excuse to go watch it again.)

Mike RB
10-14-2008, 05:47 PM
We modelled in modo, animated in xsi, and rendered the Mark 1 suit in Lightwave 9.3. Where did you get the idea we used fprime?

Here is an HD rez version:

http://www.theembassyvfx.com/qt/im_breakdown.html

Larry_g1s
10-14-2008, 05:52 PM
Fantastic! Man I love animation/vfx...It sooo cool that you can make something that isn't even real appear real or believable.

Edit: Congrates! Mike RB.
P.s. what did you use to get animations from XSI to LightWave? I have an animation in Maya I'd like to get to LightWave.

Nathan
10-14-2008, 07:16 PM
3D World had an awesome article a few magazines back on this movie. Just about all the big software packages were used at one point or another. (Maya, XSI, Lightwave, Z-Brush, Renderman and even Modo). From what I remember, ILM did the second two suits.

Sounds like I'll have to rent the movie just for the extras :) Well it was an awesome movie too! (but the extras are a great excuse to go watch it again.)

The Orphanage also did some shots with the Mark III using Maya and Mental Ray. the Mark II was all ILM as far as I know.

Ballo
10-14-2008, 07:22 PM
I don't care the programns if the work is excellent.

Daniel-B
10-14-2008, 08:37 PM
I just wanted to say congrats to the guys at the Embassy. You did a flawless job. Love it.

RobertoOrtiz
10-15-2008, 01:19 AM
P.s. what did you use to get animations from XSI to LightWave? I have an animation in Maya I'd like to get to LightWave.
Get this..
Pointoven
http://www.ef9.com/ef9/PO.htm


I am going to use it soon to move data between Lightwave and XSI

BigErn
10-15-2008, 01:28 AM
Get this..
Pointoven
http://www.ef9.com/ef9/PO.htm


I am going to use it soon to move data between Lightwave and XSI

or this.. Beaver Project ( Maya-LW )

http://www.thebeaverproject.com/

Larry_g1s
10-15-2008, 03:39 AM
Get this..
Pointoven
http://www.ef9.com/ef9/PO.htm


I am going to use it soon to move data between Lightwave and XSI

or this.. Beaver Project ( Maya-LW )

http://www.thebeaverproject.com/


Thanks guys, I've actually checked them both out before. I'm definitely leaning towards Point Oven. I've heard great things about it, and the price ($99) is much better then BP ($480 a lic. yikes!)

hotknife
10-15-2008, 10:50 AM
Great film, Can I ask why you chose LW to do the rendering in ?

Larry_g1s
10-15-2008, 11:10 AM
Great film, Can I ask why you chose LW to do the rendering in ?I'll let them answer for themselves but in the mean time, LightWaves native render engine is known for it's quick rendertimes with topnotch quality, with it's 999 free nodes for networking...it makes for a competitive package.

hotknife
10-15-2008, 11:46 AM
wow only 999 free nodes, how stingy !! Thanks I shall go and look at the lightwave site..

3rd-Axis
10-15-2008, 03:19 PM
I've used Lightwave for over 10 years and can say it has a kick butt render engine. I regret to say I missed seeing Iron Man on the big screen but I will wait till I can afford a Blue ray player or PS3 to see it in HD.

Mike RB
10-15-2008, 05:24 PM
Point oven brought in modo objects (saved as lwo) no problem, UV's and morphs intact.

We used point oven to bring the camera data and deforming objects from xsi to lw, and a custom pipe for the hardbody stuff as we were getting 180 degree flips with rotation in PO.

We used LW primarily because of our familiarity with it from being a commercial house. We knew there would be no surprises in the rendering department. LW did a great job.

Larry_g1s
10-15-2008, 09:43 PM
Point oven brought in modo objects (saved as lwo) no problem, UV's and morphs intact.

We used point oven to bring the camera data and deforming objects from xsi to lw, and a custom pipe for the hardbody stuff as we were getting 180 degree flips with rotation in PO.

We used LW primarily because of our familiarity with it from being a commercial house. We knew there would be no surprises in the rendering department. LW did a great job.Thanks Mike RB, looks like PO it is (if it works great and only $99)! Can you explain further on what you mean by the hardbody stuff?

Also, is it pretty straight forward, or is it complicated?

Mike RB
10-15-2008, 10:28 PM
PO in XSI is easy, it's part of XSI. Just fire up the exporter and set the options you want. For basic keyframe animation(not deformation) we had problems with PO with curves flipping once the rotation values got past 180 degrees.

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