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HADES
06-09-2003, 09:15 PM
hi guys l would like to know how to emit particule from a alpha channel
thx

HADES
06-09-2003, 09:49 PM
btw its from a polygon object from a nurbs l know how it works

Kaiser_Sose
06-10-2003, 12:42 PM
You want to emit particles from the actual channel or just selected parts of an object

HADES
06-10-2003, 04:37 PM
l got a piece of cloth (polygon object) who burn and l want it to only burn in a corner and use a map of white and black to emit particule like black will emit and white not....................
thx

Kaiser_Sose
06-11-2003, 03:52 AM
I dont know about particles but I think in texturing you can apply a map to a surfaces alpha gain to set what will get textured our not

dmeyer
06-11-2003, 04:03 AM
In your emitter you need to enable "Enable Texture Rate" and check "emit from dark." Then, connect the map that you want to control the emission to this attribute (dragging it from Hypershade diretly onto the Enable Texture Rate attr would be easiest.

Kaiser_Sose
06-11-2003, 09:37 AM
Originally posted by dmeyer




do you know how to take an animated file, map it as a bump map, and then match it to a turbulance field

Jozvex
06-11-2003, 10:24 AM
dmeyer the Texture Rate stuff only works for nurbs surfaces and he's using polys.

:hmm:

Perhaps what you could do Hades is create a nurbs surface, wrap deformer it to your cloth, and then use the Texture Rate etc on that.

HADES
06-11-2003, 02:10 PM
thx guys and Jozvex thats was the solution l founf to take another surfaces and make it deform by my cloth and use that piece to emit............

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