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View Full Version : Custom animations for player models in UT2K3


Seven
06-09-2003, 07:24 PM
Im learning how to get custom player models into Unreal 2k3. Now from following the tutorials on:

http://udn.epicgames.com

Using ActorX to create *.PSA and *.PSK files. Now from looking around various web sites and doing some research ive found some good tuts and figured out how to use the Unreal Editor to get my custom model into the game using the existing animations from existing player models. Just copying the anis from the Jud models for example and pasting them onto mine. This seems easy enough.

However I cant figure out or find a tutorial on how to use my custom *.PSA animation file instead. Ive tried importing my custom *.PSA file into the Animation browser in the UT2K3 Editor but with no success.

Could someone explain to me how I can use my custom *.PSA file.

Thanks

Sev

Seven
06-09-2003, 10:37 PM
Ive got another question aswell :)

Looking at existing UT2K3 models, they have a bone weapon attached to one hand.

How do you create a bone weapon ? Is it just a regular bone attached to the biped or part of CS.

Sev

Seven
06-10-2003, 09:19 AM
Well ive figured out how to use custom animations but the bone weapon is still bugging me.

When im done im going to write a complete tutorial on this to help total newbies as I havent found 1 tut that covers everything!

Sev

Ravennome
06-10-2003, 06:55 PM
Do tell us what you figured out. I would love to hear more, been thinking about moding a game for a while.

Seven
06-11-2003, 12:54 AM
Well i just got some file names wrong and a part of the *.int file wrong.

When im more happy with my system ill post a tutorial.

And it will be indepth.

Sev

kgb
06-11-2003, 07:22 AM
Please do, I've been really wanting to get into custom model making, a tutorial that does it right the first time would greatly be appreciated man.
Thanks.

Seven
06-12-2003, 06:03 PM
Well im writing it as we speak.. should be online soon.

Sev

kgb
06-13-2003, 04:03 AM
cool
:)

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