PDA

View Full Version : walk cyle


marcelobm
10-13-2008, 12:51 PM
Hey, i'm trying to do a walk cycle that looks believable, this one i made with the andy rig, i think is pretty good but i feel like is missing something and i don't know what, i would appreciate if anyone can give me a feedback on it, because thats the only way i can make it better, thank you in advance.

here is the link http://www.youtube.com/watch?v=QmCUGN0jEUo

stooch
10-13-2008, 06:07 PM
very good start. i think your steps are a little too heavy. as if he is stomping with each step. Maybe tone down his hip Y oscilation.

also his arms are moving a little too much. basically it looks like he is casually marching instead of a relaxed, normal walk that is more subtle and light footed.

Reeder113
10-13-2008, 09:20 PM
Hey, i'm trying to do a walk cycle that looks believable, this one i made with the andy rig, i think is pretty good but i feel like is missing something and i don't know what, i would appreciate if anyone can give me a feedback on it, because thats the only way i can make it better, thank you in advance.

here is the link http://www.youtube.com/watch?v=QmCUGN0jEUo

Now, when you say "believable," do you mean realistic - like a mocapped animation? I'm asking because there are an infinite number of ways to make a good walk cycle, but if your looking to do a realistic walk cycle, you'll pound out a lot of the freedom that comes with a stylized walk. "Believable" does not always mean realistic.

marcelobm
10-13-2008, 10:37 PM
thank you for your reply, basically what i mean with believable is not necesary realistic, just that it feels good, like balance and weight of the character.

marcelobm
10-13-2008, 11:32 PM
hey I just upload a new walk cycle based on the comments, please let me know if looks better, if not i'll appreciate more sugestions

here is the link http://www.youtube.com/watch?v=pkfPvBWo42U

CGTalk Moderation
10-13-2008, 11:32 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.