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geoffb
06-09-2003, 05:49 PM
I am a senior at Oklahoma Christian University, will graduate in August of 2004, next year. Looking to gain experience and for a break. Most of my portfolio is on my website. I plan on finishing up my demo reel this month, or next month at the latest and so you can contact me and I will send one to you ASAP.

Geoff

http://students.oc.edu/geoffrey.burns

geoffrey.burns@student.oc.edu

geoffb
06-13-2003, 03:47 AM
Heck yeah i do. I have been meaning to change my website, but right now its flash based, so after like 6 seconds a new window pops up. Then you can go to my portfolio, i have some new stuff that i haven't posted, because I've been too busy, but I'll try to get on the ball and do all that tonight, but if not tonight tomorrow night for sure. Thanks for the interest though.

Regards,

Geoff

3d42dustin
06-16-2003, 03:07 AM
work on your lighting, and try not to model simple objects like chairs and rooms unless you are going to texture them and light up the scene realistically.

TIP: Model Organic stuff with reference, understand isometric flow. Dont worry about poly stuff, use as many polys as you want, you can always make something hi poly to low poly.

Make sure proxy models have correct proportions before going in to details...

Details are useless, if the proportions are wrong.

hope it helps..:applause:

geoffb
06-17-2003, 12:19 AM
Hey thanks for the help. I have been trying to branch out and do some more stuff. Just haven't had a chance to update the site as recently as i would like to, and I am trying to redesign it as well, so I'm more interested in looking for something better rather than fixing whats wrong. Thanks for the tips.

Geoff:buttrock:

leigh
06-17-2003, 05:05 AM
I hate to sound harsh, but you will probably have a hard time getting work with your current portfolio. If you are looking for a modelling position, you are going to need to display much more complex modelling to set you above the rest ;)
Remember, there are thousands of modellers vying for jobs, so you have to really hone your skills if you want to set yourself apart from the rabble.

As 3d42dustin pointed out, you should try and create some stuff that is more complex than the sort of models you currently have on your site. Most prospective employers will require that you can create organic models (characters, and such) as well. At the moment, your only chances are really with arch viz companies, but they are generally really picky.

Modellers are also a dime a dozen, so I would recommend developing your other skills as well. Especially texturing. Most companies like their modellers to be able to map and texture their models. Most of your work displayed is using very simple and default textures, so you need to demonstrate your ability to create your own stuff as well.

Also, you REALLY need to work on your lighting! Lighting is extremely important for showing off the skill of your modelling, so you need to make sure that your lighting in your scenes is really topnotch, or else it will really ruin your models.
At the moment, you don't even seem to have shadows on in any of your renders... you definitely need to look into that.

Sorry again that this is harsh, but I hope that this helps.

geoffb
06-18-2003, 09:29 PM
I agree completely! I do need a lot fo work, and I feel that all the areas that you said I need work on are the areas that I have to most trouble with. I am currently working on all of these areas. By-the-way I didn't think you sounded too harsh. You were honest and that is what will make me better, not people telling me that I am doing pretty good. Now on to my excuses. I have only had one class in 3D and it was a semester ago, so I did the best I could in that class, but even being one of the top students, didn't mean much. Also, that was the only class we have, so I am looking for other courses to help me grow and have been trying to teach myself as well. Also, I've only been doing 3D and Art in general for that matter for a year now. Before last summer I hadn't taken an Art class since 6th grade. Alrighty, I know I'm making excuses, but I am trying to improve, its just really hard here in Oklahoma where no one even cares about 3D. Thanks for the imput though. I will work really really hard on the areas you mentioned. Thanks.

Geoff

3d42dustin
06-18-2003, 10:11 PM
Lifedrawing classes will help you grasp the basic shape of structure.

the human body is a highly detailed subject, and understanding the proportions, and how the muscles, work and where they are placed will help you in modeling organics in general.

Once you had a taste of lifedrawing, and feel comfortable with it, start playing with clay, or sculpey/plastacine.

sculptures, again do organiz, model a head, or a body etc. Get a feel of how it feels like in your hands. If you play around with this stuff, you have succesfully, bathed your mind in 2d and physical forms of modeling. Now do it in the software it will be much much easier.

:bounce:

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