CrimsonGT
10-12-2008, 09:45 AM
Hello all! So this looked like the best place to put this, but feel free to move it if its not. Basically I have been working on a server side mod for Team Fortress 2 for almost a year now, and as I get closer to finishing the code, I am focusing more on the visual aspects of it. I have already recreated two of the most popular Quake 3 maps (Q3DM17 and Q3DM06) but I have tried both using TF2 textures, and Q3 textures. Neither gives the feel im going for, which is a dark, but cartoony style.
So basically what I want to know is, I am okay with photoshop, cant do a whole lot. From what I can tell, cartoony textures (TF2) are harder to make than realistic looking ones. I haven't really even found any tutorials on how to take a reference image, and make it look cartoony. I am guessing these have to be done from scratch.
Here is an example of a wall texture from Q3 (one that is used a ton) that I want to convert over into a TF2 style. Its kind of almost that cell shaded look that I want, so I am wondering if I should attempt to do it, or just stick to the mapping and coding that im good at, and try and find someone else for it.
http://www.tf2rocketarena.com/blocks.jpg
Also, is there somewhere on the CGSociety forums I can post that I am looking for a texture artist (paid/non-paid) to recreate some of these Q3 textures for my project? I didnt really see a good place for it.
Thanks!
Crimson
So basically what I want to know is, I am okay with photoshop, cant do a whole lot. From what I can tell, cartoony textures (TF2) are harder to make than realistic looking ones. I haven't really even found any tutorials on how to take a reference image, and make it look cartoony. I am guessing these have to be done from scratch.
Here is an example of a wall texture from Q3 (one that is used a ton) that I want to convert over into a TF2 style. Its kind of almost that cell shaded look that I want, so I am wondering if I should attempt to do it, or just stick to the mapping and coding that im good at, and try and find someone else for it.
http://www.tf2rocketarena.com/blocks.jpg
Also, is there somewhere on the CGSociety forums I can post that I am looking for a texture artist (paid/non-paid) to recreate some of these Q3 textures for my project? I didnt really see a good place for it.
Thanks!
Crimson
