CybrGfx
10-13-2008, 06:38 PM
Teodor,
Your technical skills are not sufficiently developed enough for you to seriously consider ANY of your works as sales worthy at this stage...It is not that they are not good. It is that they are "immature" in skill development. These artworks are no better than countless thousands of other developing artists. They are still at a "beginner's practice" level.
Very few people are willing to buy artworks at this level, because there is nothing "special" about them.
The "special" touch is achieved through SKILLFUL use of Composition and Design, with artful techniques used to make even the most mundane of subject matter seem interesting and intriguing to the viewer.
You will most likely NEVER achieve this level of skill by continuing to just paint pictures, with no true effort expended to improve those areas where your skill level is quite low. There is no real advice to give you on how to make these images more marketable, because they are not even close to being marketable in the first place. More would imply there was a foundation of sellability to improve upon. These do not reach that first level from which "more" arises...
You need to work on drawing more than just a face on a blank background. Few people want to buy or hang artwork with just a face on a white background. It does not look like an artwork, it looks like a practice exercise.
You also need to work on your visual texture. The first image looks bad, with very vague rendering of the clothing and skin, but then very detailed facial blemishes...
And this is only addressing your technical rendering skills. This does not address your Composition and Design skills.
Becoming a good artist is FAR MORE than drawing something that will sell. It is a SKILL encompassing various facets of an actual DISCIPLINE, rather than just drawing something nice to look at. That is why selling your art is much more difficult than people believe.
You need to improve your techinical skills of Composition, as well as your rendering skills of Line, Value, Flow, and Unity. Then you will find the works improving as a by-product.
~C
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