View Full Version : Still: radioactive waste
Matze-NCS 06-09-2003, 02:17 PM Hi guys ! :rolleyes:
This is my first picture which I upload here, I hope it's not to bad for this great page, and I hope that some people of you will enjoy my work:
http://mitglied.lycos.de/mathiasncs/p_03_atomwaste_may03_big_01.jpg
to the scene: it's a hall with radioactive waste, I don't use a special renderer or a plugin, and the file has 796.788 polys, I needed some hours to finish this project
please give me some helpful critique
thx :arteest: see you
Mathias Dumke
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illOgic
06-09-2003, 03:37 PM
its certianly not bad, i cant really point it out, but the picture seems flat to me for some reason. i do not model, or anything so, i cant tell you anything from that perspective, but i would like to see maybe different heights of waste in the tubes, maybe some broken or leaking...i would love to see the lighting played on a little more, the lights just have little halos around them, not real light sources. i would love to see more shadow play in it.
well... now that im looking at it, is that liquid in there? or some other type of container? because on the bottom row, the texture on top is throwing me off. anyways, besides everything above, its good picture. :) i certianly couldnt do better.
Matze-NCS
06-12-2003, 05:37 PM
thx illOgic , I agree with you, I want do it better in the future, you guys want to give me
some more critique or tips ?
it would make me happy :wavey:
At the moment, I make plans for an Animation, with a revised vision of this scene, maybe with
a little short story and different camera animations and maybe different places ....
woadiestyol
06-12-2003, 05:56 PM
I think what this image needs is a focal point, or an "Ah ha!" as my art teacher would say. Maybe one of the cans could be knocked over and spilling goo all over the place or something? You could emphasize this with some stronger lighting on that focal point, or different colored lighting anways. Well, just some ideas, good luck!
WhiteRabbitObj
06-12-2003, 06:22 PM
I can tell you why it's so flat... I'd be willing to bet a great deal that this is lit entirely or mostly with Ambient Lights, which flatten an image right out (my friend created a film using only ambients to simulate a toonshader without having to actually USE toonshader!).
I think it's a pretty cool image though, I agree that maybe something of an "ah ha" spot could be used, but I think it's also very nice as it is, especially for one of your first projects.
LePrEkAhN
06-12-2003, 06:33 PM
Didn't see many people replying so I'd thought I would throw some comments back to ya.
It's a pretty good piece, but it's pretty obvious that most of the environment (racks, barrels, pipes, lights, etc...) are all duplicated and used over and over. Those barrels are too clean to be in an industrial environment. Now that I think of it they are too perfectly placed as well. Delete a few of em randomly from the shelves and occasionally shift em' around so to randomize the spacing. It would be cool to see one tipped over on it's side and some of that waste stuff spilling out onto the floor. You could also get rid of some of vents and those little gray things on the racks. Using less of them may break up the scene and give you a less repetitive look.
Your back wall behind the rack is noticeably tiling pretty bad. Putting that a little more in shadow would help to hide it if you choose not to fix the texture. The glass on your barrells needs some help. Throw a specular map on em. Try scaling their width and height and add some kind of a lip between them and the barrel so it looks as if they are being held in place by something. Also a slight reflection map on the glass would help.
I agree with illogic on the liquid in the containers. The bottom row throws me as well. You may try to add some translucency and maybe even a little self illumination (if you want that glowing radioactive waste look). The waste would them become an additional light source. Could be cool.
Try and get a little more mood in you lighting. Stay away from any totally black areas, but definetly some more contrast between light and dark areas would be cool. Try adding a slight tint to your light coming from the fixtures on the ceiling. From the way it looks the lights that you have set up should be illuminating the floor and the racks. The ceiling, with the exception of the hotspots around the lights, should be lit by light being bounced from the floor and would be much darker.
Anyway, my long winded 2 cents. Hope it helps.
Good work so far. Keep it up.
Matze-NCS
06-12-2003, 06:52 PM
really big thanks to you guys, I try to improve my scene after your tipps :rolleyes:
to the reflection map on the glass :
my pc is not the best, and the render time was to high with reflection, that's the reason why I omitted it
maybe you see in some months here a little animation from me and my improved scene, but I take time to make a good work
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