Raty
10-10-2008, 09:57 PM
Hi,
- How should I setup eyes so I can animate and export that animation to max or maya rig? Is there any way to include eyes to character setup or should I export it separately? If separately, what is workflow?
- How well MB handles quadrupeds and where I can find quadruped skeleton naming conventions? They do have more bones than biped right?
- How far MB can go with animatic making? If I'm interested about full body IK then should I pick maya? (by the way does maya full body IK support mocap datas?)
Thanks!
- How should I setup eyes so I can animate and export that animation to max or maya rig? Is there any way to include eyes to character setup or should I export it separately? If separately, what is workflow?
- How well MB handles quadrupeds and where I can find quadruped skeleton naming conventions? They do have more bones than biped right?
- How far MB can go with animatic making? If I'm interested about full body IK then should I pick maya? (by the way does maya full body IK support mocap datas?)
Thanks!
