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View Full Version : Ghost Recon Advanced Warfighter style character outline


HKurban
10-10-2008, 04:36 PM
Hello. I've tried various techniques and quite frankly I'm stumped here. I would like to create a glow effect around character models similar to the targeting HUD effect in Ghost Recon Advanced Warfighter, examples seen below:

http://console.hardocp.com/images/articles/1152510032cEX2pzcuyo_1_15.jpghttp://www.winsupersite.com/images/showcase/xbox3601_ghostrecon_09.jpg

http://www.winsupersite.com/images/showcase/xbox3601_ghostrecon_10.jpg

is there a glow effect that would do the trick? Any help would be greatly appreciated. Thanks in advance.

divi
10-13-2008, 12:03 AM
depends on what you want to create. for an animation you could most likely do it by rendering a normal pass without glow, a pass where the object you want to be glowing has a glowing material to it and a last pass which only renders the to be glowing object and composite them in postwork.
other possibility could be a tweaked toonshader, but i have seriously no clue about that, so :)

Marcel
10-13-2008, 10:56 AM
A quick trick is to duplicate your model, make it slightly bigger (by moving the vertices along their normals) and invert the normals. This will give you a 'cartoony' style outline, and not a soft glow.

It would help if you would tells use what your target is: prerendered animation? realtime game?

SpiralFace
10-16-2008, 05:08 PM
A quick trick is to duplicate your model, make it slightly bigger (by moving the vertices along their normals) and invert the normals. This will give you a 'cartoony' style outline, and not a soft glow.

It would help if you would tells use what your target is: prerendered animation? realtime game?

A quick thing to remember on this great technique is that you will need to change your texture to whatever "outline" color you would want to use, and make sure that you have "back face culling" on so that the faces that are facing inward will not be rendered

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10-16-2008, 05:08 PM
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