View Full Version : MXS access to Greeble's Seed?
JohnnyRandom 10-09-2008, 09:35 PM Does anyone know or know how to access Greeble's seed through maxscript? I would like to be able to randomize it over time. Thanks
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LoneRobot
10-09-2008, 11:10 PM
hi john,
i dont think so, showproperties yields these options -
.Panel_Min__Ht : float
.Panel_Max__Ht : float
.Widget_Min__Size : percent
.Widget_Max__Size : percent
.Widget_Max__Height : float
.Widget_Density : integer
.Panel_Taper : percent
JohnnyRandom
10-09-2008, 11:54 PM
I was afraid of that, I didn't see it in the track view (seems if you could access it it would be there) but I figured I'd ask anyway. Thanks Pete :)
ZeBoxx2
10-10-2008, 02:17 AM
d'oh... and no "new seed" button that you could press programatically either. I wonder what the windows messages (notifications) are for the spinnercontrol...
Edit: ooh.. the SDK mentions the messages and notifications. I'll have a poke.
Edit2: argh - but no messages specifically for their individual up/down arrows. So much for that.
JohnnyRandom
10-10-2008, 02:56 AM
Oh good thought, it is a bummer that was a no go :(
Well, I dropped Mr. Hudson an e-mail, inquiring about at least adding the value to the track view (which I assume gives it mxs availability), maybe he can add it, that would be sweet :D
ZeBoxx2
10-10-2008, 03:36 AM
aye, any animatable property (he would have to make that an animatable property - and heck, why not) automatically shows up to MaxScript.
In theory, all of the properties would be visible - however, it's possible the plugin started in the days before ParamBlock2 which automates that stuff and uses the original ParamBlock; which would explain why only the animatable properties show up :)
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