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acre
06-09-2003, 05:13 AM
Hi all,

I have a problem here - Materials do not show up in the perspective/ isometric viewport even after i click the Render in Viewport button in the material editor. (my laptop shows up fine though) Any idea y's that?

I am using a Creative GeForce 2 GTS card, installed with the latest detonator driver from nvidia.
The card information shown under the viewport tab in preference is OpenGL (nVidia Coporation Version 1.4.0)

Thanks!

Dave Black
06-09-2003, 07:47 AM
There are lot's of reasons you're map is not showing up.

If it's a bitmap, or one of Max's procedurals, providing you are using max 5, will show up if you press the "Show Map in VP" button(blue&white checker box) in the MAP channel. Not the material channel. That is quite possibly your problem. If you simply select "show Material in VP", chances are, you won't see the map you want, as it can't show all of them at once.

Let us know if that fixes your problem. If not, you'l need to supply us with more information on what type of material, map, or effect you are attempting to display in your VP.

-3DZ

:D

acre
06-09-2003, 02:26 PM
hi. thanks for the reply.
I am now reinstalling my 3ds max. juz formatted the drive.
As for the problem, the texture rendered fine in the viewport when i select direct 3d as the display driver but not for opengl. any ideaS?

acre
06-09-2003, 02:56 PM
Hey the problem's solved after i reinstall my 3d studio. Thanks a million!

acre
06-09-2003, 03:22 PM
http://www.comp.nus.edu.sg/~leebinho/attach/Temp.gif
As above. For the splines, can i use extrude? (this leaves a hole on the underneath of the solid. And if i use boolean, it doesnt seems to work.

clusterfuq
06-09-2003, 03:44 PM
think if you apply a 'surface' mod, then extrude that it should work better, you can then use booleans (which be careful with, as they can go bably wrong - look for a tutorial to using them properly, think its in the resources section of this forum.

think thats right, just off the top of my head.

acre
06-09-2003, 04:38 PM
But the surface u extrude will still have the bottom side (the opposite side of the polygon u are extruding) missing.

What i usually do is i clone the polygon i am extruding, flip the normals and then extrude, after which i use 'attach' to put the two together.

Am i doing the rite thing?

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